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Fast and Lightweight Path Guiding Algorithm on GPU
(The Eurographics Association, 2021)
We propose a simple, yet practical path guiding algorithm that runs on GPU. Path guiding renders photo-realistic images by simulating the iterative bounces of rays, which are sampled from the radiance distribution. The ...
3D-CariNet: End-to-end 3D Caricature Generation from Natural Face Images with Differentiable Renderer
(The Eurographics Association, 2021)
Caricatures are an artistic representation of human faces to express satire and humor. Caricature generation of human faces is a hotspot in CG research. Previous work mainly focuses on 2D caricatures generation from face ...
Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications
(The Eurographics Association, 2021)
We introduce a novel distributed rendering approach to generate high-quality graphics in thin-client games and VR applications. Many mobile devices have limited computational power to achieve ray tracing in real-time. ...
View-Dependent Impostors for Architectural Shape Grammars
(The Eurographics Association, 2021)
Procedural generation has become a key component in satisfying a growing demand for ever-larger, highly detailed geometry in realistic, open-world games and simulations. In this paper, we present our work towards a new ...
Real-time Content Projection onto a Tunnel from a Moving Subway Train
(The Eurographics Association, 2021)
In this study, we present the first actual working system that can project content onto a tunnel wall from a moving subway train so that passengers can enjoy the display of digital content through a train window. To ...
Constraint Synthesis for Parametric CAD
(The Eurographics Association, 2021)
Parametric CAD, in conjunction with 3D-printing, is democratizing design and production pipelines. End-users can easily change parameters of publicly available designs, and 3D-print the customized objects. In research and ...
User-centred Depth Estimation Benchmarking for VR Content Creation from Single Images
(The Eurographics Association, 2021)
The capture and creation of 3D content from a device equipped with just a single RGB camera has a wide range of applications ranging from 3D photographs and panoramas to 3D video. Many of these methods rely on depth ...
Neural Screen Space Rendering of Direct Illumination
(The Eurographics Association, 2021)
Neural rendering is a class of methods that use deep learning to produce novel images of scenes from more limited information than traditional rendering methods. This is useful for information scarce applications like mixed ...
Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications
(The Eurographics Association, 2021)
We propose two novel methods to improve the efficiency and quality of real-time rendering applications: Texel differential-based content-adaptive shading (TDCAS) and spatio-temporally filtered adaptive shading (STeFAS). ...
GANST: Gradient-aware Arbitrary Neural Style Transfer
(The Eurographics Association, 2021)
Artistic style transfer synthesizes a stylized image with content from a target image and style from an art image. The latest neural style transfer leverages texture distributions as style information, and applies the style ...