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Fast and Lightweight Path Guiding Algorithm on GPU
(The Eurographics Association, 2021)
We propose a simple, yet practical path guiding algorithm that runs on GPU. Path guiding renders photo-realistic images by simulating the iterative bounces of rays, which are sampled from the radiance distribution. The ...
Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications
(The Eurographics Association, 2021)
We introduce a novel distributed rendering approach to generate high-quality graphics in thin-client games and VR applications. Many mobile devices have limited computational power to achieve ray tracing in real-time. ...
CSLF: Cube Surface Light Field and Its Sampling, Compression, Real-Time Rendering
(The Eurographics Association, 2021)
Light field is gaining both research and commercial interests since it has the potential to produce view-dependent and photorealistic effects for virtual and augmented reality. In this paper, we further explore the light ...