Browsing VMV2021 by Subject "Computing methodologies"
Now showing items 1-5 of 5
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Capturing Anisotropic SVBRDFs
(The Eurographics Association, 2021)In this work, we adapt and improve recent isotropic material estimation efforts to estimate spatially varying anisotropic materials with an additional Fresnel term using a variable set of input images and are able to handle ... -
EMCA: Explorer of Monte Carlo based Algorithms
(The Eurographics Association, 2021)Debugging or analyzing the performance of global illumination algorithms is a challenging task due to the complex path-scene interaction and numerous places where errors and programming bugs can occur. We present a novel, ... -
FERMIUM: A Framework for Real-time Procedural Point Cloud Animation and Morphing
(The Eurographics Association, 2021)This paper presents a framework for generating real-time procedural animations and morphing of 3D point clouds. Point clouds or point-based geometry of varying density can easily be acquired using LiDAR cameras or modern ... -
Real-Time Curvature-aware Re-Parametrization and Tessellation of Bézier Surfaces
(The Eurographics Association, 2021)Interactive tessellation of parametric surfaces has many applications in both engineering and entertainment computing. The most common primitives are bi-cubic Bézier patches which are, among others, an intermediate ... -
SuBloNet: Sparse Super Block Networks for Large Scale Volumetric Fusion
(The Eurographics Association, 2021)Training and inference of convolutional neural networks (CNNs) on truncated signed distance fields (TSDFs) is a challenging task. Large parts of the scene are usually empty, which makes dense implementations inefficient ...