Now showing items 1-10 of 10

    • Compelling AR Earthquake Simulation with AR Screen Shaking 

      Chotchaicharin, Setthawut; Schirm, Johannes; Isoyama, Naoya; Monteiro, Diego Vilela; Uchiyama, Hideaki; Sakata, Nobuchika; Kiyokawa, Kiyoshi (The Eurographics Association, 2021)
      Many countries around the world suffer losses from earthquake disasters. To reduce the injury of individuals, safety training is essential to raise people's preparedness. To conduct virtual training, previous work uses ...
    • Electrotactile Feedback For Enhancing Contact Information in Virtual Reality -- Best Paper Award 

      Vizcay, Sebastian; Kourtesis, Panagiotis; Argelaguet, Ferran; Pacchierotti, Claudio; Marchal, Maud (The Eurographics Association, 2021)
      This paper presents a wearable electrotactile feedback system to enhance contact information for mid-air interactions with virtual objects. In particular, we propose the use of electrotactile feedback to render the ...
    • Immersive Volumetric Point Cloud Manipulation for Cultural Heritage 

      Drissi, Rafik; Gaugne, Ronan; Nicolas, Théophane; Gouranton, Valérie (The Eurographics Association, 2021)
      In this paper, we present a framework for an immersive and interactive 3D manipulation of volumetric point clouds in virtual reality. The framework was designed to meet the needs of cultural heritage experts such as ...
    • A Long-Term User Study of an Immersive Exergame for Older Adults with Mild Dementia during the COVID-19 Pandemic 

      Kruse, Lucie; Karaosmanoglu, Sukran; Rings, Sebastian; Ellinger, Benedikt; Apken, Daniel; Mangana, Thandiwe Feziwe; Steinicke, Frank (The Eurographics Association, 2021)
      Older adults, which are affected by neurological diseases such as dementia, often suffer from cognitive and motor deficits, and, therefore, require special care and therapy. However, especially during times of a global ...
    • Mathematics Input for Educational Applications in Virtual Reality 

      Sansonetti, Luigi; Chatain, Julia; Caldeira, Pedro; Fayolle, Violaine; Kapur, Manu; Sumner, Robert W. (The Eurographics Association, 2021)
      Virtual Reality (VR) enables new ways of learning by providing an interactive environment to learn through failure and by allowing new interaction methods engaging the users' bodies. Literature from productive failure and ...
    • Projection Alignment Correction for In-Vehicle Projector-Camera System 

      Amano, Toshiyuki; Kagawa, Taichi (The Eurographics Association, 2021)
      In this study, we propose a projection registration method for the projections from a continuously moving vehicle for driver vision assistance during night driving. Accordingly, we employ a context-aware projection technique ...
    • A Tabletop for the Natural Inspection of Decorative Surfaces 

      Kindsvater, Anton; Eibich, Tom David; Weier, Martin; Hinkenjann, André (The Eurographics Association, 2021)
      Designs for decorative surfaces, such as flooring, must cover several square meters to avoid visible repeats. While the use of desktop systems is feasible to support the designer, it is challenging for a non-domain expert ...
    • User-Centered Design of Immersive Research Applications for Understanding Written Artefacts 

      Gabel, Jenny; Berns, Christof; Bosch, Sebastian; Eickmeyer, Jost; Harter-Uibopuu, Kaja; Martin, Nathalie; Osthof, Ann Lauren; Steiger, Johann Anselm; Steinicke, Frank (The Eurographics Association, 2021)
      Writing is an essential cultural technique that shaped our world's societies and is an important cultural heritage. The Cluster of Excellence 'Understanding Written Artefacts' is an interdisciplinary and cross-cultural ...
    • Virtual Hippotherapy for the Treatment of Idiopathic Scoliosis 

      Rösner, Daniel; Brunnett, Guido; Israel, Steffen; Kaden, Gerd; Kehr, Marko; Kronfeld, Thomas (The Eurographics Association, 2021)
      We present a prototype of an integrated virtual reality (VR) system which is intended to supplement traditional therapeutic practices for the conservative treatment of idiopathic scoliosis. Our solution is inspired by ...
    • Walking Through Virtual Doors: A Study on the Effects of Virtual Location Changes on Memory 

      Watson, Paul; Gaudl, Swen E. (The Eurographics Association, 2021)
      The spaces we inhabit can shape and influence the way in which we learn or reinforce information. Virtual reality (VR) is a technology that allows us to alter and create designed environments with great freedom over the ...