Browsing ICAT-EGVE2021 by Subject "Applied computing"
Now showing items 1-5 of 5
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Deep Learning on Eye Gaze Data to Classify Student Distraction Level in an Educational VR Environment -- Honorable Mention for Best Paper Award
(The Eurographics Association, 2021)Educational VR may increase engagement and retention compared to traditional learning, for some topics or students. However, a student could still get distracted and disengaged due to stress, mind-wandering, unwanted noise, ... -
Immersive Volumetric Point Cloud Manipulation for Cultural Heritage
(The Eurographics Association, 2021)In this paper, we present a framework for an immersive and interactive 3D manipulation of volumetric point clouds in virtual reality. The framework was designed to meet the needs of cultural heritage experts such as ... -
A Long-Term User Study of an Immersive Exergame for Older Adults with Mild Dementia during the COVID-19 Pandemic
(The Eurographics Association, 2021)Older adults, which are affected by neurological diseases such as dementia, often suffer from cognitive and motor deficits, and, therefore, require special care and therapy. However, especially during times of a global ... -
Virtual Hippotherapy for the Treatment of Idiopathic Scoliosis
(The Eurographics Association, 2021)We present a prototype of an integrated virtual reality (VR) system which is intended to supplement traditional therapeutic practices for the conservative treatment of idiopathic scoliosis. Our solution is inspired by ... -
Walking Through Virtual Doors: A Study on the Effects of Virtual Location Changes on Memory
(The Eurographics Association, 2021)The spaces we inhabit can shape and influence the way in which we learn or reinforce information. Virtual reality (VR) is a technology that allows us to alter and create designed environments with great freedom over the ...