Computer Graphics & Visual Computing (CGVC) 2021
Browse by
University of Lincoln, UK, held virtually, during 8 – 9 September 2021 and as a face-to-face workshop on 10 September 2021
Data and Visualisation
3D Visualisations Should Not be Displayed Alone - Encouraging a Need for Multivocality in
Visualisation
[full
paper ] [meta data
]
Multiple DOF for X-ray CT Hydrocarbon Exploration
[full
paper ] [meta data
]
Design Guidelines for Virtual Neurological Procedures
[full
paper ] [meta data
]
Computer Vision
Training Dataset Construction for Anomaly Detection in Face Anti-spoofing
[full
paper ] [meta data
]
Where's Wally? A Machine Learning Approach
[full
paper ] [meta data
]
Education
The University on Lincoln Island: Reimagining a University Campus as a Role-Playing Video
Game
[full
paper ] [meta data
]
Learning Activities in Colours and Rainbows for Programming Skill Development
[full
paper ] [meta data
]
Automating Visualization Quality Assessment: a Case Study in Higher Education
[full
paper ] [meta data
]
Games and Virtual Reality
Recreational Motion Simulation: A New Frontier for Virtual Worlds Research
[full
paper ] [meta data
]
Adi's Maze and the Research Arcade: A Long-term Study on the Impact of Gendered
Representation on Player Preferences
[full
paper ] [meta data
]
Computer Graphics
Improving Ray Tracing Performance with Variable Rate Shading
[full
paper ] [meta data
]
RECCS: Real-Time Camera Control for Particle Systems
[full
paper ] [meta data
]
Recent Submissions
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RECCS: Real-Time Camera Control for Particle Systems
(The Eurographics Association, 2021)Interactive exploration and analysis of large 3D particle systems, consisting of hundreds of thousands of particles, are common tasks in the field of scientific and information visualization. These steps typically involve ... -
Improving Ray Tracing Performance with Variable Rate Shading
(The Eurographics Association, 2021)Hardware-accelerated ray tracing has enabled ray traced reflections for real-time applications such as games. However, the number of traced rays during each frame must be kept low to achieve expected frame rates. Therefore, ... -
Adi's Maze and the Research Arcade: A Long-term Study on the Impact of Gendered Representation on Player Preferences
(The Eurographics Association, 2021)Gender representation in games is a much discussed topic in the field of games design. A number of papers have explored the issues around sexist, and sexualised representation, and there even evidence that the assumed ... -
The University on Lincoln Island: Reimagining a University Campus as a Role-Playing Video Game
(The Eurographics Association, 2021)This paper presents the University of Lincoln Island (TULI), a work-in-progress project where the University of Lincoln campus has been recreated digitally and re-imagined as a fantasy role-playing computer game. Universities ... -
Recreational Motion Simulation: A New Frontier for Virtual Worlds Research
(The Eurographics Association, 2021)Motion simulation is a developing field which continues to grow with the recent incline in commercial virtual reality. Whilst the majority of motion simulation research focuses on flight simulation and training, its utility ... -
Learning Activities in Colours and Rainbows for Programming Skill Development
(The Eurographics Association, 2021)We present how we have created a series of bilingual (English and Welsh) STEM activities focusing on rainbows, colours, light and optical effects. The activities were motivated by the many rainbows that appeared in windows ... -
Automating Visualization Quality Assessment: a Case Study in Higher Education
(The Eurographics Association, 2021)We present a case study in the use of machine+human mixed intelligence for visualization quality assessment, applying automated visualization quality metrics to support the human assessment of data visualizations produced ... -
Training Dataset Construction for Anomaly Detection in Face Anti-spoofing
(The Eurographics Association, 2021)Anomaly detection, which is approaching the problem of face anti-spoofing as a one-class classification problem, is emerging as an increasingly popular alternative to the traditional approach of training binary classifiers ... -
Design Guidelines for Virtual Neurological Procedures
(The Eurographics Association, 2021)The role of technology has become more and more preponderant for educational purposes in schools, in universities and for training. It is also applied in healthcare and neurology training thanks to the proven effectiveness ... -
Where's Wally? A Machine Learning Approach
(The Eurographics Association, 2021)Object detection has been implemented in all sorts of real-life scenarios such as facial recognition, traffic monitoring and medical imaging but the research that has gone into object detection in drawings and cartoons is ... -
3D Visualisations Should Not be Displayed Alone - Encouraging a Need for Multivocality in Visualisation
(The Eurographics Association, 2021)We believe that 3D visualisations should not be used alone; by coincidentally displaying alternative views the user can gain the best understanding of all situations. The different presentations signify manifold meanings ... -
Multiple DOF for X-ray CT Hydrocarbon Exploration
(The Eurographics Association, 2021)Explorations of visualisation of computed tomography (CT) volumes involve multiple types of observations and interactions at various viewing positions. This short paper presents a case study using a new framework that ... -
CGVC 2021: Frontmatter
(The Eurographics Association, 2021)