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Compression and Rendering of Textured Point Clouds via Sparse Coding
(The Eurographics Association, 2021)
Splat-based rendering techniques produce highly realistic renderings from 3D scan data without prior mesh generation. Mapping high-resolution photographs to the splat primitives enables detailed reproduction of surface ...
Multi-Resolution Shared Representative Filtering for Real-Time Depth Completion
(The Eurographics Association, 2021)
We present shared representative filtering for real-time high-resolution depth completion with RGB-D sensors. Conventional filtering-based methods face a dilemma when the missing regions of the depth map are large. When ...
Vertex-Blend Attribute Compression
(The Eurographics Association, 2021)
Skeleton-based animations require per-vertex attributes called vertex-blend attributes. They consist of a weight tuple and a bone index tuple. With meshes becoming more complex, vertex-blend attributes call for compression. ...
Transfer-Function-Independent Acceleration Structure for Volume Rendering in Virtual Reality
(The Eurographics Association, 2021)
Visualizing volumetric medical datasets in a virtual reality environment enhances the sense of scale and has a wide range of applications in diagnostics, simulation, training, and surgical planning. To avoid motion sickness, ...
Rearchitecting Spatiotemporal Resampling for Production
(The Eurographics Association, 2021)
Recent work by Bitterli et al. [BWP*20] introduced a real-time, many-light algorithm for rendering dynamic direct illumination from millions of lights by iteratively applying resampled importance sampling using weighted ...