Now showing items 1-3 of 3

    • Rearchitecting Spatiotemporal Resampling for Production 

      Wyman, Chris; Panteleev, Alexey (The Eurographics Association, 2021)
      Recent work by Bitterli et al. [BWP*20] introduced a real-time, many-light algorithm for rendering dynamic direct illumination from millions of lights by iteratively applying resampled importance sampling using weighted ...
    • Transfer-Function-Independent Acceleration Structure for Volume Rendering in Virtual Reality 

      Faludi, Balázs; Zentai, Norbert; Zelechowski, Marek; Zam, Azhar; Rauter, Georg; Griessen, Mathias; Cattin, Philippe C. (The Eurographics Association, 2021)
      Visualizing volumetric medical datasets in a virtual reality environment enhances the sense of scale and has a wide range of applications in diagnostics, simulation, training, and surgical planning. To avoid motion sickness, ...
    • Vertex-Blend Attribute Compression 

      Kuth, Bastian; Meyer, Quirin (The Eurographics Association, 2021)
      Skeleton-based animations require per-vertex attributes called vertex-blend attributes. They consist of a weight tuple and a bone index tuple. With meshes becoming more complex, vertex-blend attributes call for compression. ...