Browsing High-Performance Graphics 2021 - Symposium Papers by Subject "Computing methodologies"
Now showing items 1-5 of 5
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Compression and Rendering of Textured Point Clouds via Sparse Coding
(The Eurographics Association, 2021)Splat-based rendering techniques produce highly realistic renderings from 3D scan data without prior mesh generation. Mapping high-resolution photographs to the splat primitives enables detailed reproduction of surface ... -
Multi-Resolution Shared Representative Filtering for Real-Time Depth Completion
(The Eurographics Association, 2021)We present shared representative filtering for real-time high-resolution depth completion with RGB-D sensors. Conventional filtering-based methods face a dilemma when the missing regions of the depth map are large. When ... -
Rearchitecting Spatiotemporal Resampling for Production
(The Eurographics Association, 2021)Recent work by Bitterli et al. [BWP*20] introduced a real-time, many-light algorithm for rendering dynamic direct illumination from millions of lights by iteratively applying resampled importance sampling using weighted ... -
Transfer-Function-Independent Acceleration Structure for Volume Rendering in Virtual Reality
(The Eurographics Association, 2021)Visualizing volumetric medical datasets in a virtual reality environment enhances the sense of scale and has a wide range of applications in diagnostics, simulation, training, and surgical planning. To avoid motion sickness, ... -
Vertex-Blend Attribute Compression
(The Eurographics Association, 2021)Skeleton-based animations require per-vertex attributes called vertex-blend attributes. They consist of a weight tuple and a bone index tuple. With meshes becoming more complex, vertex-blend attributes call for compression. ...