Browsing 40-Issue 4 by Subject "Rasterization"
Now showing items 1-1 of 1
-
Rendering Point Clouds with Compute Shaders and Vertex Order Optimization
(The Eurographics Association and John Wiley & Sons Ltd., 2021)In this paper, we present several compute-based point cloud rendering approaches that outperform the hardware pipeline by up to an order of magnitude and achieve significantly better frame times than previous compute-based ...