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A Simple Surface Tracking Method for Physically-Based 3D Water Simulations
(The Eurographics Association, 2021)
Water simulation, and more generically fluid simulation, is an important research topic in computer graphics. In 3D Eulerian Navier-Stokes-based water simulations, surface tracking and rendering are two delicate problems. ...
GPU Collision Detection in Conformal Geometric Space
(The Eurographics Association, 2021)
We derive a conformal algebra treatment unifying all types of collisions among points, vectors, areas (defined by bivectors and trivectors) and 3D solid objects (defined by trivectors and quadvectors), based in a reformulation ...