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Real-Time Modelling and Rendering of Sprayed Concrete
(The Eurographics Association, 2021)
This paper presents a new real-time method to model and render how sprayed concrete is spread on a surface. The method not only models and renders deposits sprayed from any angle, any distance and with any concrete flow, ...
Procedural Modelling of Destructible Materials
(The Eurographics Association, 2021)
Traditional content creation for computer games is a costly process. In particular, current techniques for authoring destructible behaviour are often limited to a single object basis. In this paper, we build on previous ...
A Simple Surface Tracking Method for Physically-Based 3D Water Simulations
(The Eurographics Association, 2021)
Water simulation, and more generically fluid simulation, is an important research topic in computer graphics. In 3D Eulerian Navier-Stokes-based water simulations, surface tracking and rendering are two delicate problems. ...
GPU Collision Detection in Conformal Geometric Space
(The Eurographics Association, 2021)
We derive a conformal algebra treatment unifying all types of collisions among points, vectors, areas (defined by bivectors and trivectors) and 3D solid objects (defined by trivectors and quadvectors), based in a reformulation ...
A Moving Least Squares Method for Implant Model Deformation in Computer Aided Orthopedic Surgery for Fractures of Lower Extremities
(The Eurographics Association, 2021)
Preoperative planning is an essential step before performing any surgical procedure. Computer Aided Orthopedic Surgery (CAOS) systems are extensively used for the planning of surgeries for fractures of lower extremities. ...
Procedural Modeling of Suspension Bridges
(The Eurographics Association, 2021)
In this paper we introduce a method for designing a class of engineering structures, namely suspension bridges. These bridges are ubiquitous in the industrialized countries, often appearing in known city landscapes, yet ...