Now showing items 21-33 of 33

    • ClipFlip : Multi‐view Clipart Design 

      Shen, I‐Chao; Liu, Kuan‐Hung; Su, Li‐Wen; Wu, Yu‐Ting; Chen, Bing‐Yu (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      We present an assistive system for clipart design by providing visual scaffolds from the unseen viewpoints. Inspired by the artists' creation process, our system constructs the visual scaffold by first synthesizing the ...
    • Life cycle of SARS‐CoV‐2: from sketch to visualization in atomistic resolution 

      Benes, Bedrich and Hauser, Helwig (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
    • Time‐Warped Foveated Rendering for Virtual Reality Headsets 

      Franke, Linus; Fink, Laura; Martschinke, Jana; Selgrad, Kai; Stamminger, Marc (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Rendering in real time for virtual reality headsets with high user immersion is challenging due to strict framerate constraints as well as due to a low tolerance for artefacts. Eye tracking‐based foveated rendering presents ...
    • Anisotropic Spectral Manifold Wavelet Descriptor 

      Li, Qinsong; Hu, Ling; Liu, Shengjun; Yang, Dangfu; Liu, Xinru (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      In this paper, we present a powerful spectral shape descriptor for shape analysis, named Anisotropic Spectral Manifold Wavelet Descriptor (ASMWD). We proposed a novel manifold harmonic signal processing tool termed Anisotropic ...
    • EMU: Efficient Muscle Simulation in Deformation Space 

      Modi, V.; Fulton, L.; Jacobson, A.; Sueda, S.; Levin, D.I.W. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      EMU is an efficient and scalable model to simulate bulk musculoskeletal motion with heterogenous materials. First, EMU requires no model reductions, or geometric coarsening, thereby producing results visually accurate when ...
    • A Modified Double Gyre with Ground Truth Hyperbolic Trajectories for Flow Visualization 

      Wolligandt, S.; Wilde, T.; Rössl, C.; Theisel, H. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      The model of a flow by Shadden et al. is a standard benchmark data set for the computation of hyperbolic Lagrangian Coherent Structures (LCS) in flow data. While structurally extremely simple, it generates hyperbolic LCS ...
    • Stochastic Volume Rendering of Multi‐Phase SPH Data 

      Piochowiak, M.; Rapp, T.; Dachsbacher, C. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      In this paper, we present a novel method for the direct volume rendering of large smoothed‐particle hydrodynamics (SPH) simulation data without transforming the unstructured data to an intermediate representation. By ...
    • Turbulent Details Simulation for SPH Fluids via Vorticity Refinement 

      Liu, Sinuo; Wang, Xiaokun; Ban, Xiaojuan; Xu, Yanrui; Zhou, Jing; Kosinka, Jiří; Telea, Alexandru C. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      A major issue in smoothed particle hydrodynamics (SPH) approaches is the numerical dissipation during the projection process, especially under coarse discretizations. High‐frequency details, such as turbulence and vortices, ...
    • Erratum: Non‐uniform subdivision surfaces with sharp features 

      Benes, Bedrich and Hauser, Helwig (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
    • The State of the Art of Spatial Interfaces for 3D Visualization 

      Besançon, Lonni; Ynnerman, Anders; Keefe, Daniel F.; Yu, Lingyun; Isenberg, Tobias (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      We survey the state of the art of spatial interfaces for 3D visualization. Interaction techniques are crucial to data visualization processes and the visualization research community has been calling for more research on ...
    • Editorial 

      Hauser, Helwig; Benes, Bedrich (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
    • Learning Part Generation and Assembly for Sketching Man‐Made Objects 

      Du, Dong; Zhu, Heming; Nie, Yinyu; Han, Xiaoguang; Cui, Shuguang; Yu, Yizhou; Liu, Ligang (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Modeling 3D objects on existing software usually requires a heavy amount of interactions, especially for users who lack basic knowledge of 3D geometry. Sketch‐based modeling is a solution to ease the modelling procedure ...
    • Optimizing LBVH‐Construction and Hierarchy‐Traversal to accelerate kNN Queries on Point Clouds using the GPU 

      Jakob, J.; Guthe, M. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Processing point clouds often requires information about the point neighbourhood in order to extract, calculate and determine characteristics. We continue the tradition of developing increasingly faster neighbourhood query ...