Browsing 40-Issue 1 by Title
Now showing items 13-32 of 33
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Interactive Optimization of Generative Image Modelling using Sequential Subspace Search and Content‐based Guidance
(© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)Generative image modeling techniques such as GAN demonstrate highly convincing image generation result. However, user interaction is often necessary to obtain desired results. Existing attempts add interactivity but require ... -
Issue Information
(© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021) -
Learning Part Generation and Assembly for Sketching Man‐Made Objects
(© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)Modeling 3D objects on existing software usually requires a heavy amount of interactions, especially for users who lack basic knowledge of 3D geometry. Sketch‐based modeling is a solution to ease the modelling procedure ... -
Life cycle of SARS‐CoV‐2: from sketch to visualization in atomistic resolution
(© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021) -
Modelling Material Microstructure Using the Perlin Noise Function
(© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)This paper introduces a precise and easy to use method for defining the microstructure of heterogeneous solids. This method is based on the concept of Heterogeneous Composite Bézier Hyperpatch, and allows to accurately ... -
A Modified Double Gyre with Ground Truth Hyperbolic Trajectories for Flow Visualization
(© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)The model of a flow by Shadden et al. is a standard benchmark data set for the computation of hyperbolic Lagrangian Coherent Structures (LCS) in flow data. While structurally extremely simple, it generates hyperbolic LCS ... -
Optimizing LBVH‐Construction and Hierarchy‐Traversal to accelerate kNN Queries on Point Clouds using the GPU
(© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)Processing point clouds often requires information about the point neighbourhood in order to extract, calculate and determine characteristics. We continue the tradition of developing increasingly faster neighbourhood query ... -
Path‐based Monte Carlo Denoising Using a Three‐Scale Neural Network
(© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)Monte Carlo rendering is widely used in the movie industry. Since it is costly to produce noise‐free results directly, Monte Carlo denoising is often applied as a post‐process. Recently, deep learning methods have been ... -
Physics‐based Pathline Clustering and Exploration
(© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)Most existing unsteady flow visualization techniques concentrate on the depiction of geometric patterns in flow, assuming the geometry information provides sufficient representation of the underlying physical characteristics, ... -
Primitive Object Grasping for Finger Motion Synthesis
(© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)We developed a new framework to generate hand and finger grasping motions. The proposed framework provides online adaptation to the position and orientation of objects and can generate grasping motions even when the object ... -
SketchZooms: Deep Multi‐view Descriptors for Matching Line Drawings
(© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)Finding point‐wise correspondences between images is a long‐standing problem in image analysis. This becomes particularly challenging for sketch images, due to the varying nature of human drawing style, projection distortions ... -
The State of the Art of Spatial Interfaces for 3D Visualization
(© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)We survey the state of the art of spatial interfaces for 3D visualization. Interaction techniques are crucial to data visualization processes and the visualization research community has been calling for more research on ... -
Stochastic Volume Rendering of Multi‐Phase SPH Data
(© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)In this paper, we present a novel method for the direct volume rendering of large smoothed‐particle hydrodynamics (SPH) simulation data without transforming the unstructured data to an intermediate representation. By ... -
Structural Analogy from a Single Image Pair
(© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)The task of unsupervised image‐to‐image translation has seen substantial advancements in recent years through the use of deep neural networks. Typically, the proposed solutions learn the characterizing distribution of two ... -
Temporally Dense Exploration of Moving and Deforming Shapes
(© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)We present our approach for the dense visualization and temporal exploration of moving and deforming shapes from scientific experiments and simulations. Our image space representation is created by convolving a noise texture ... -
Thin Cloud Removal for Single RGB Aerial Image
(© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)Acquired above variable clouds, aerial images contain the components of ground reflection and cloud effect. Due to the non‐uniformity, clouds in aerial images are even harder to remove than haze in terrestrial images. This ... -
Time‐Warped Foveated Rendering for Virtual Reality Headsets
(© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)Rendering in real time for virtual reality headsets with high user immersion is challenging due to strict framerate constraints as well as due to a low tolerance for artefacts. Eye tracking‐based foveated rendering presents ... -
TopoAct: Visually Exploring the Shape of Activations in Deep Learning
(© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)Deep neural networks such as GoogLeNet, ResNet, and BERT have achieved impressive performance in tasks such as image and text classification. To understand how such performance is achieved, we probe a trained deep neural ... -
Towards Light‐Weight Portrait Matting via Parameter Sharing
(© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)Traditional portrait matting methods typically consist of a trimap estimation network and a matting network. Here, we propose a new light‐weight portrait matting approach, termed parameter‐sharing portrait matting (PSPM). ... -
Turbulent Details Simulation for SPH Fluids via Vorticity Refinement
(© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)A major issue in smoothed particle hydrodynamics (SPH) approaches is the numerical dissipation during the projection process, especially under coarse discretizations. High‐frequency details, such as turbulence and vortices, ...