Now showing items 221-231 of 231

    • Towards Light‐Weight Portrait Matting via Parameter Sharing 

      Dai, Yutong; Lu, Hao; Shen, Chunhua (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Traditional portrait matting methods typically consist of a trimap estimation network and a matting network. Here, we propose a new light‐weight portrait matting approach, termed parameter‐sharing portrait matting (PSPM). ...
    • Time‐Warped Foveated Rendering for Virtual Reality Headsets 

      Franke, Linus; Fink, Laura; Martschinke, Jana; Selgrad, Kai; Stamminger, Marc (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Rendering in real time for virtual reality headsets with high user immersion is challenging due to strict framerate constraints as well as due to a low tolerance for artefacts. Eye tracking‐based foveated rendering presents ...
    • Optimizing LBVH‐Construction and Hierarchy‐Traversal to accelerate kNN Queries on Point Clouds using the GPU 

      Jakob, J.; Guthe, M. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Processing point clouds often requires information about the point neighbourhood in order to extract, calculate and determine characteristics. We continue the tradition of developing increasingly faster neighbourhood query ...
    • Framework for Capturing and Editing of Anisotropic Effect Coatings 

      Filip, J.; Vávra, R.; Maile, F. J.; Kolafová, M. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Coatings are used today for products, ranging from automotive production to electronics and everyday use items. Product design is taking on an increasingly important role, where effect pigments come to the fore, offering ...
    • Anisotropic Spectral Manifold Wavelet Descriptor 

      Li, Qinsong; Hu, Ling; Liu, Shengjun; Yang, Dangfu; Liu, Xinru (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      In this paper, we present a powerful spectral shape descriptor for shape analysis, named Anisotropic Spectral Manifold Wavelet Descriptor (ASMWD). We proposed a novel manifold harmonic signal processing tool termed Anisotropic ...
    • Stochastic Volume Rendering of Multi‐Phase SPH Data 

      Piochowiak, M.; Rapp, T.; Dachsbacher, C. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      In this paper, we present a novel method for the direct volume rendering of large smoothed‐particle hydrodynamics (SPH) simulation data without transforming the unstructured data to an intermediate representation. By ...
    • A Curvature and Density‐based Generative Representation of Shapes 

      Ye, Z.; Umetani, N.; Igarashi, T.; Hoffmann, T. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      This paper introduces a generative model for 3D surfaces based on a representation of shapes with mean curvature and metric, which are invariant under rigid transformation. Hence, compared with existing 3D machine learning ...
    • Turbulent Details Simulation for SPH Fluids via Vorticity Refinement 

      Liu, Sinuo; Wang, Xiaokun; Ban, Xiaojuan; Xu, Yanrui; Zhou, Jing; Kosinka, Jiří; Telea, Alexandru C. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      A major issue in smoothed particle hydrodynamics (SPH) approaches is the numerical dissipation during the projection process, especially under coarse discretizations. High‐frequency details, such as turbulence and vortices, ...
    • Temporally Dense Exploration of Moving and Deforming Shapes 

      Frey, S. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      We present our approach for the dense visualization and temporal exploration of moving and deforming shapes from scientific experiments and simulations. Our image space representation is created by convolving a noise texture ...
    • Physics‐based Pathline Clustering and Exploration 

      Nguyen, Duong B.; Zhang, Lei; Laramee, Robert S.; Thompson, David; Monico, Rodolfo Ostilla; Chen, Guoning (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Most existing unsteady flow visualization techniques concentrate on the depiction of geometric patterns in flow, assuming the geometry information provides sufficient representation of the underlying physical characteristics, ...
    • Editorial 

      Hauser, Helwig; Benes, Bedrich (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)