State of the Art Reports
A Survey of Control Mechanisms for Creative Pattern Generation
Lena Gieseke, Paul Asente, Radomir Mech, Bedrich Benes, and Martin Fuchs
2D Points Curve Reconstruction Survey and Benchmark
Stefan Ohrhallinger, Jiju Peethambaran, Amal Dev Parakkat, Tamal Krishna Dey, and Ramanathan Muthuganapathy
State of the Art on Computational Design of Assemblies with Rigid Parts
Ziqi Wang, Peng Song, and Mark Pauly
Virtual Creature Morphology - A Review
Gorm Lai, Frederic Fol Leymarie, William Latham, Takaya Arita, and Reiji Suzuki
A Survey on Bounding Volume Hierarchies for Ray Tracing
Daniel Meister, Shinji Ogaki, Carsten Benthin, Michael J. Doyle, Michael Guthe, and Jirí Bittner
Film Directing for Computer Games and Animation
Rémi Ronfard
Algorithms for Microscopic Crowd Simulation: Advancements in the 2010s
Wouter van Toll and Julien Pettré

Recent Submissions

  • EUROGRAPHICS 2021: CGF 40-2 STARs Frontmatter 

    Bühler, Katja; Rushmeier, Holly (The Eurographics Association and John Wiley & Sons Ltd., 2021)
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  • Algorithms for Microscopic Crowd Simulation: Advancements in the 2010s 

    Toll, Wouter van; Pettré, Julien (The Eurographics Association and John Wiley & Sons Ltd., 2021)
    The real-time simulation of human crowds has many applications. Simulating how the people in a crowd move through an environment is an active and ever-growing research topic. Most research focuses on microscopic (or ...
  • A Survey on Bounding Volume Hierarchies for Ray Tracing 

    Meister, Daniel; Ogaki, Shinji; Benthin, Carsten; Doyle, Michael J.; Guthe, Michael; Bittner, Jirí (The Eurographics Association and John Wiley & Sons Ltd., 2021)
    Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of ray tracing is to find the nearest intersection with a given ray and scene. Although this geometric operation is relatively simple, ...
  • Virtual Creature Morphology - A Review 

    Lai, Gorm; Leymarie, Frederic Fol; Latham, William; Arita, Takaya; Suzuki, Reiji (The Eurographics Association and John Wiley & Sons Ltd., 2021)
    We present a review of methods for procedurally generating the morphology of virtual creatures. We include a range of methods, with the main groups being from ALife over art to video games. Even though at times these groups ...
  • Film Directing for Computer Games and Animation 

    Ronfard, Rémi (The Eurographics Association and John Wiley & Sons Ltd., 2021)
    Over the last forty years, researchers in computer graphics have proposed a large variety of theoretical models and computer implementations of a virtual film director, capable of creating movies from minimal input such ...
  • State of the Art on Computational Design of Assemblies with Rigid Parts 

    Wang, Ziqi; Song, Peng; Pauly, Mark (The Eurographics Association and John Wiley & Sons Ltd., 2021)
    An assembly refers to a collection of parts joined together to achieve a specific form and/or functionality. Designing assemblies is a non-trivial task as a slight local modification on a part's geometry or its joining ...
  • 2D Points Curve Reconstruction Survey and Benchmark 

    Ohrhallinger, Stefan; Peethambaran, Jiju; Parakkat, Amal Dev; Dey, Tamal Krishna; Muthuganapathy, Ramanathan (The Eurographics Association and John Wiley & Sons Ltd., 2021)
    Curve reconstruction from unstructured points in a plane is a fundamental problem with many applications that has generated research interest for decades. Involved aspects like handling open, sharp, multiple and non-manifold ...
  • A Survey of Control Mechanisms for Creative Pattern Generation 

    Gieseke, Lena; Asente, Paul; Mech, Radomir; Benes, Bedrich; Fuchs, Martin (The Eurographics Association and John Wiley & Sons Ltd., 2021)
    We review recent methods in 2D creative pattern generation and their control mechanisms, focusing on procedural methods. The review is motivated by an artist's perspective and investigates interactive pattern generation ...