Posters
Rendering 2D Vector Graphics on Mobile GPU Devices
Harish Kumar and Anmol Sud
Illumination-driven Light Probe Placement
Konstantinos Vardis, Andreas Alexandros Vasilakis, and Georgios Papaioannou
Color Reproduction Framework for Inkjet FDM 3D Printers
Piyarat Silapasuphakornwong, Parinya Punpongsanon, Chulapong Panichkriangkrai, Suchitra Sueeprasan, and Kazutake Uehira
To Splat Straight with Crooked Points: Rendering Noisy Meshes and Point Clouds using Coherent Tangent Vector Fields
Rafael Kuffner dos Anjos and Daniel S. Lopes
Generative Landmarks
David Ferman and Gaurav Bharaj
Unsupervised Learning of Disentangled 3D Representation from a Single Image
Junliang Lv, Haiyong Jiang, and Jun Xiao
Tetrahedral Interpolation on Regular Grids
Róbert Bán and Gábor Valasek
An Unbiased Hybrid Rendering Approach to Path Guiding
Jia-Wun Jhang and Chun-Fa Chang
Fast and Robust Registration and Calibration of Depth-Only Sensors
Andre Mühlenbrock, Roland Fischer, René Weller, and Gabriel Zachmann

Recent Submissions

  • EUROGRAPHICS 2021: Posters Frontmatter 

    Bittner, Jirí; Waldner, Manuela (Eurographics Association, 2021)
  • Fast and Robust Registration and Calibration of Depth-Only Sensors 

    Mühlenbrock, Andre; Fischer, Roland; Weller, René; Zachmann, Gabriel (The Eurographics Association, 2021)
    The precise registration between multiple depth cameras is a crucial prerequisite for many applications. Previous techniques frequently rely on RGB or IR images and checkerboard targets for feature detection, partly due ...
  • An Unbiased Hybrid Rendering Approach to Path Guiding 

    Jhang, Jia-Wun; Chang, Chun-Fa (The Eurographics Association, 2021)
    When we think of hybrid rendering of rasterization and ray tracing, we often consider rasterization as a mean to solve the primary rays and then consider ray tracing as a mean to add secondary effects. We take a different ...
  • Unsupervised Learning of Disentangled 3D Representation from a Single Image 

    Lv, Junliang; Jiang, Haiyong; Xiao, Jun (The Eurographics Association, 2021)
    Learning 3D representation of a single image is challenging considering the ambiguity, occlusion, and perspective project of an object in an image. Previous works either seek image annotation or 3D supervision to learn ...
  • Tetrahedral Interpolation on Regular Grids 

    Bán, Róbert; Valasek, Gábor (The Eurographics Association, 2021)
    This work proposes the use of barycentric interpolation on enclosing simplices of sample points to infer a reconstructed function from discrete data. In particular, we compare the results of trilinear and tetrahedral ...
  • To Splat Straight with Crooked Points: Rendering Noisy Meshes and Point Clouds using Coherent Tangent Vector Fields 

    Anjos, Rafael Kuffner dos; Lopes, Daniel S. (The Eurographics Association, 2021)
    Surface aligned splatting is a popular rendering technique to visualize reconstructed meshes and point clouds scanned from the real world. Such data typically presents some degree of noise that jeopardizes any attempt to ...
  • Color Reproduction Framework for Inkjet FDM 3D Printers 

    Silapasuphakornwong, Piyarat; Punpongsanon, Parinya; Panichkriangkrai, Chulapong; Sueeprasan, Suchitra; Uehira, Kazutake (The Eurographics Association, 2021)
    Recent advances in consumer-grade 3D printers have enabled the fabrication of personal artifacts in aesthetically pleasing full color. However, the printed colors are usually different from the actual user desired colors ...
  • Generative Landmarks 

    Ferman, David; Bharaj, Gaurav (The Eurographics Association, 2021)
    We propose a general purpose approach to detect landmarks with improved temporal consistency, and personalization. Most sparse landmark detection methods rely on laborious, manually labelled landmarks, where inconsistency ...
  • Illumination-driven Light Probe Placement 

    Vardis, Konstantinos; Vasilakis, Andreas Alexandros; Papaioannou, Georgios (The Eurographics Association, 2021)
    We introduce a simplification method for light probe configurations that preserves the indirect illumination distribution in scenes with diverse lighting conditions. An iterative graph simplification algorithm discards the ...
  • Rendering 2D Vector Graphics on Mobile GPU Devices 

    Kumar, Harish; Sud, Anmol (The Eurographics Association, 2021)
    Designers and artists world-wide rely on vector graphics to design and edit 2D artwork, illustrations and typographic content. There is a recent trend of vector graphic applications moving to mobile platforms such as iPads, ...