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Partial Finger Involvement Reflects into Grasping Tasks Performance and Accuracy
(The Eurographics Association, 2020)
This paper presents a user study comparing a grasping algorithm we adapted for the Valve Index controller to common grasping approaches using the HTC Vive Wand or the Oculus Quest's Computer Vision-based finger tracking. ...
Effect of Motion and Hand Shape of a Massage Robot on Social Impression: Exploratory study in a Virtual Environment
(The Eurographics Association, 2020)
We aimed to investigate the effects of motion pattern and hand shape on social impressions of a massage robot. The experiment was performed in a virtual environment as an exploratory study. Participants observed a massage ...
Situational Awareness in Human Computer Interaction: Diana's World
(The Eurographics Association, 2020)
In this paper, we illustrate the role that situated awareness plays in modeling human interactions with Intelligent Virtual Agents (IVAs). Here we describe Diana, a multimodal IVA who exists within an embodied Human-Computer ...
Towards Interactive Virtual Dogs as a Pervasive Social Companion in Augmented Reality
(The Eurographics Association, 2020)
Pets and animal-assisted intervention sessions have shown to be beneficial for humans' mental, social, and physical health. However, for specific populations, factors such as hygiene restrictions, allergies, and care and ...
Empathy with Human's and Robot's Embarrassments in Virtual Environments
(The Eurographics Association, 2020)
We feel embarrassed not only when we are embarrassed but also when we are watching others embarrassed. Humans show empathy for pain not only human others but also robots. However, it has not been investigated whether humans ...
A Wind Interaction System from the Real to the Virtual World
(The Eurographics Association, 2020)
We propose a wind interaction system from the real to the virtual world. Specifically, when the spectator waves the VIVE controller to the VR player, a wind is generated according to the direction and acceleration of waving ...
AR Avatar Separated from Lecturer for Individual Communication in One-to-many Communication
(The Eurographics Association, 2020)
In this paper, we propose an augmented reality agent separated from the lecturer as his/her avatar to promote individual communication between the lecturer and the audience in parallel with one-to-many communication such ...
Novel Tap Operation on Capacitive Touch Screen for People with Visual Impairment
(The Eurographics Association, 2020)
We propose a novel tap method for a capacitive touch screen, which is called inverse tap (iTap). Because this is operated as follows: a finger is removed from a screen first, and then put on it, different from normal tap. ...
Dark/Light Mode Adaptation for Graphical User Interfaces on Near-Eye Displays
(The Eurographics Association, 2020)
In the fields of augmented reality (AR) and virtual reality (VR), many applications involve user interfaces (UIs) to display various types of information to users. Such UIs are an important component that influences user ...
Pseudo Physical Contact and Communication in VRChat: A Study with Survey Method in Japanese Users
(The Eurographics Association, 2020)
VRChat is one of social virtual reality platforms and getting popular. Pseudo physical contacts are used for communication in VRChat. We performed a questionnaire survey for VRChat users (N=341) in Japan to take statistics ...