Online Event, November 12 – 13, 2020


Meshes and Curves
A Mesh Generation Perspective on Robust Mappings
Marco Livesu
Multisided B-spline Patches Over Extraordinary Regions
Gerben J. Hettinga and Jiri Kosinka
Curve Design Studio: Bézier Curve Integrated Tool for Video Game Development
Luigi Claudio Viagrande, Dario Allegra, and Filippo Stanco
Recognition, Modelling and Interactive Manipulation of Motifs or Symbols Represented by a Composition of Curves
Chiara Romanengo, Erika Brunetto, Silvia Biasotti, Chiara Eva Catalano, and Bianca Falcidieno
Tools
Capturing Fonts in the Wild
Martin Kolár, Michal Hradiš, and Pavel Zemcík
ViDA 3D: Towards a View-based Dataset for Aesthetic prediction on 3D models
Mattia Angelini, Vito Ferrulli, Francesco Banterle, Massimiliano Corsini, Maria Antonietta Pascali, Paolo Cignoni, and Daniela Giorgi
Working with Volumetric Meshes in a Game Engine: a Unity Prototype
Luca Pitzalis, Gianmarco Cherchi, Riccardo Scateni, and Lucio Davide Spano
Memory Leak Analysis using Time-Travel-based and Timeline-based Tree Evolution Visualizations
Markus Weninger, Lukas Makor, and Hanspeter Mössenböck
Acquisition and Modelling
Digital Terrain Model From UAV Photogrammetric Data
Jules Morel, Alexandra Bac, and Takashi Kanai
Smart Modelling of Geologic Stratigraphy Concepts using Sketches
Mario Costa Sousa, Julio Daniel Machado Silva, Clarissa Coda Marques Machado Silva, Felipe Moura De Carvalho, Sicilia Judice, Fazilatur Rahman, Carl Jacquemyn, Margaret E. H. Pataki, Gary J. Hampson, Matthew D. Jackson, Dmytro Petrovskyy, and Sebastian Geiger
Deep-learning Alignment for Handheld 3D Acquisitions: A new Densematch Dataset for an Extended Comparison
Marco Lombardi, Mattia Savardi, and Alberto Signoroni
Extracting Ordered Iso-Geodesic Points on the Mesh
Claudio Tortorici, Naoufel Werghi, and Stefano Berretti
Virtual Reality and Visualization
A First Step Towards Cage-based Deformation in Virtual Reality
Andreas Scalas, Yuanju Zhu, Franca Giannini, Ruding Lou, Katia Lupinetti, Marina Monti, Michela Mortara, and Michela Spagnuolo
Gamification Mechanics for Playful Virtual Reality Authoring
Ramtin Naraghi-Taghi-Off, Robin Horst, and Ralf Dörner
Point to Culture: a Point to Click Framework for Serious Games in Cultural Heritage
Luigi Claudio Viagrande, Dario Allegra, and Filippo Stanco
Comparison and Integration of Erosion Evaluation Methods for Rheumatic Degenerative Diseases
Martina Paccini, Giuseppe Patanè, and Michela Spagnuolo
Sampling and Rendering
A System for Fast and Scalable Point Cloud Indexing Using Task Parallelism
Pascal Bormann and Michel Krämer
Path-Traced Motion Blur using Motion Trees
Magdalena Martinek, Philip Thiemann, and Marc Stamminger
Kernel-Based Sampling of Arbitrary Data
Simone Cammarasana and Giuseppe Patanè

Recent Submissions

  • Path-Traced Motion Blur using Motion Trees 

    Martinek, Magdalena; Thiemann, Philip; Stamminger, Marc (The Eurographics Association, 2020)
    Motion Blur is an important effect of photo-realistic rendering. Distribution ray tracing can simulate motion blur very well by integrating light, both over the spatial and the temporal domain. However, increasing the ...
  • Kernel-Based Sampling of Arbitrary Data 

    Cammarasana, Simone; Patanè, Giuseppe (The Eurographics Association, 2020)
    Point sampling is widely used in several Computer Graphics' applications, such as point-based modelling and rendering, image and geometric processing. Starting from the kernel-based sampling of signals defined on a regular ...
  • A System for Fast and Scalable Point Cloud Indexing Using Task Parallelism 

    Bormann, Pascal; Krämer, Michel (The Eurographics Association, 2020)
    We introduce a system for fast, scalable indexing of arbitrarily sized point clouds based on a task-parallel computation model. Points are sorted using Morton indices in order to efficiently distribute sets of related ...
  • Comparison and Integration of Erosion Evaluation Methods for Rheumatic Degenerative Diseases 

    Paccini, Martina; Patanè, Giuseppe; Spagnuolo, Michela (The Eurographics Association, 2020)
    Monitoring the development of degenerative rheumatic diseases is at the core of an efficient medical evaluation of the patient. Acquiring information on the pathology progression, indeed, helps to personalize the therapy ...
  • Point to Culture: a Point to Click Framework for Serious Games in Cultural Heritage 

    Viagrande, Luigi Claudio; Allegra, Dario; Stanco, Filippo (The Eurographics Association, 2020)
    In this paper we propose Point to Culture, a novel plugin for Unity3D game engine which allows the realisation of simple yet beautiful and historically rich Serious Games in the form of point-to-click adventures, a type ...
  • Gamification Mechanics for Playful Virtual Reality Authoring 

    Naraghi-Taghi-Off, Ramtin; Horst, Robin; Dörner, Ralf (The Eurographics Association, 2020)
    An increasing number of companies, businesses and educational institutions are becoming familiar with the term gamification, which is about integrating game elements into a non-playful context. Gamification is becoming ...
  • A First Step Towards Cage-based Deformation in Virtual Reality 

    Scalas, Andreas; Zhu, Yuanju; Giannini, Franca; Lou, Ruding; Lupinetti, Katia; Monti, Marina; Mortara, Michela; Spagnuolo, Michela (The Eurographics Association, 2020)
    The advent of low cost technologies makes the use of immersive virtual environments more interesting for several application contexts. 3D models are largely used in such environments for providing feelings of immersion and ...
  • Deep-learning Alignment for Handheld 3D Acquisitions: A new Densematch Dataset for an Extended Comparison 

    Lombardi, Marco; Savardi, Mattia; Signoroni, Alberto (The Eurographics Association, 2020)
    Promising solutions for the alignment of 3D views based on representation learning approaches have been proposed very recently. The potentials of these solutions that could positively affect the 3D object registration has ...
  • Extracting Ordered Iso-Geodesic Points on the Mesh 

    Tortorici, Claudio; Werghi, Naoufel; Berretti, Stefano (The Eurographics Association, 2020)
    The mesh manifold is one of the most used modalities for representing 3D objects. Although it provides a fully connected not oriented structure, it has some drawback when compared to the grid of pixels of a still image. ...
  • Smart Modelling of Geologic Stratigraphy Concepts using Sketches 

    Sousa, Mario Costa; Silva, Julio Daniel Machado; Silva, Clarissa Coda Marques Machado; Carvalho, Felipe Moura De; Judice, Sicilia; Rahman, Fazilatur; Jacquemyn, Carl; Pataki, Margaret E. H.; Hampson, Gary J.; Jackson, Matthew D.; Petrovskyy, Dmytro; Geiger, Sebastian (The Eurographics Association, 2020)
    Several applications of Earth Science require geologically valid interpretation and visualization of complex physical structures in data-poor subsurface environments. Hand-drawn sketches and illustrations are standard ...
  • Memory Leak Analysis using Time-Travel-based and Timeline-based Tree Evolution Visualizations 

    Weninger, Markus; Makor, Lukas; Mössenböck, Hanspeter (The Eurographics Association, 2020)
    Memory leaks occur when no longer needed objects are unnecessarily kept alive. They can have a significant negative performance impact, leading to a crash in the worst case. Thus, tool support for heap evolution analysis, ...
  • Digital Terrain Model From UAV Photogrammetric Data 

    Morel, Jules; Bac, Alexandra; Kanai, Takashi (The Eurographics Association, 2020)
    This paper presents a method designed to finely approximate ground surfaces from UAV photogrammetric point clouds by relying on statistical filters to separate vegetation from potential ground points, dividing the whole ...
  • Working with Volumetric Meshes in a Game Engine: a Unity Prototype 

    Pitzalis, Luca; Cherchi, Gianmarco; Scateni, Riccardo; Spano, Lucio Davide (The Eurographics Association, 2020)
    Volumetric meshes are useful assets in many different research and application fields, like physical simulations, FEM or IGA. In the last decade, the Computer Graphics community dedicated a lot of effort in studying and ...
  • Capturing Fonts in the Wild 

    Kolár, Martin; Hradiš, Michal; Zemcík, Pavel (The Eurographics Association, 2020)
    Editing text in photographs requires the ability to find the same font, which is impossible in many settings, such as historical or manually painted text. We present a method of extracting the font from a single photographed ...
  • ViDA 3D: Towards a View-based Dataset for Aesthetic prediction on 3D models 

    Angelini, Mattia; Ferrulli, Vito; Banterle, Francesco; Corsini, Massimiliano; Pascali, Maria Antonietta; Cignoni, Paolo; Giorgi, Daniela (The Eurographics Association, 2020)
    We present the ongoing effort to build the first benchmark dataset for aestethic prediction on 3D models. The dataset is built on top of Sketchfab, a popular platform for 3D content sharing. In our dataset, the visual 3D ...
  • Recognition, Modelling and Interactive Manipulation of Motifs or Symbols Represented by a Composition of Curves 

    Romanengo, Chiara; Brunetto, Erika; Biasotti, Silvia; Catalano, Chiara Eva; Falcidieno, Bianca (The Eurographics Association, 2020)
    In this work we introduce a method for the recognition, modelling and interactive manipulation of graphical motifs, symbols or artistic elements that are represented by a composition of plane curves. Our method bases on ...
  • Curve Design Studio: Bézier Curve Integrated Tool for Video Game Development 

    Viagrande, Luigi Claudio; Allegra, Dario; Stanco, Filippo (The Eurographics Association, 2020)
    Bézier curve is a useful tool for computer graphic applications. A curved road, a car, a roller coaster are just few examples of objects that could be described by a Bézier curve. The video game industry already used this ...
  • A Mesh Generation Perspective on Robust Mappings 

    Livesu, Marco (The Eurographics Association, 2020)
    Mapping a shape to some parametric domain is a fundamental tool in graphics and scientific computing. In practice, a map between two shapes is commonly represented by two meshes with same connectivity and different embedding. ...
  • Multisided B-spline Patches Over Extraordinary Regions 

    Hettinga, Gerben J.; Kosinka, Jiri (The Eurographics Association, 2020)
    We propose a generalised B-spline construction that extends uniform bi-degree B-splines to multisided regions spanned over extraordinary regions in quad-dominant meshes. We show how the structure of the existing cubic ...
  • Smart Tools and Applications in computer Graphics: Frontmatter 

    Biasotti, Silvia; Pintus, Ruggero; Berretti, Stefano (The Eurographics Association, 2020)