Now showing items 21-37 of 37

    • Realistic Buoyancy Model for Real‐Time Applications 

      Bajo, J. M.; Patow, G.; Delrieux, C. A. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Following Archimedes' Principle, any object immersed in a fluid is subject to an upward buoyancy force equal to the weight of the fluid displaced by the object. This simple description is the origin of a set of effects ...
    • Non‐Uniform Subdivision Surfaces with Sharp Features 

      Tian, Yufeng; Li, Xin; Chen, Falai (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Sharp features are important characteristics in surface modelling. However, it is still a significantly difficult task to create complex sharp features for Non‐Uniform Rational B‐Splines compatible subdivision surfaces. ...
    • Accelerating Liquid Simulation With an Improved Data‐Driven Method 

      Gao, Yang; Zhang, Quancheng; Li, Shuai; Hao, Aimin; Qin, Hong (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      In physics‐based liquid simulation for graphics applications, pressure projection consumes a significant amount of computational time and is frequently the bottleneck of the computational efficiency. How to rapidly apply ...
    • Temporal Upsampling of Point Cloud Sequences by Optimal Transport for Plant Growth Visualization 

      Golla, Tim; Kneiphof, Tom; Kuhlmann, Heiner; Weinmann, Michael; Klein, Reinhard (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Plant growth visualization from a series of 3D scanner measurements is a challenging task. Time intervals between successive measurements are typically too large to allow a smooth animation of the growth process. Therefore, ...
    • ZerNet: Convolutional Neural Networks on Arbitrary Surfaces Via Zernike Local Tangent Space Estimation 

      Sun, Zhiyu; Rooke, Ethan; Charton, Jerome; He, Yusen; Lu, Jia; Baek, Stephen (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      In this paper, we propose a novel formulation extending convolutional neural networks (CNN) to arbitrary two‐dimensional manifolds using orthogonal basis functions called Zernike polynomials. In many areas, geometric ...
    • Spherical Gaussian‐based Lightcuts for Glossy Interreflections 

      Huo, Y.C.; Jin, S.H.; Liu, T.; Hua, W.; Wang, R.; Bao, H.J. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      It is still challenging to render directional but non‐specular reflections in complex scenes. The SG‐based (Spherical Gaussian) many‐light framework provides a scalable solution but still requires a large number of glossy ...
    • Curve Skeleton Extraction From 3D Point Clouds Through Hybrid Feature Point Shifting and Clustering 

      Hu, Hailong; Li, Zhong; Jin, Xiaogang; Deng, Zhigang; Chen, Minhong; Shen, Yi (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Curve skeleton is an important shape descriptor with many potential applications in computer graphics, visualization and machine intelligence. We present a curve skeleton expression based on the set of the cross‐section ...
    • Real‐Time Glints Rendering With Pre‐Filtered Discrete Stochastic Microfacets 

      Wang, Beibei; Deng, Hong; Holzschuch, Nicolas (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Many real‐life materials have a sparkling appearance. Examples include metallic paints, sparkling fabrics and snow. Simulating these sparkles is important for realistic rendering but expensive. As sparkles come from small ...
    • Preserving Shadow Silhouettes in Illumination‐Driven Mesh Reduction 

      Bethe, F.; Jendersie, J.; Grosch, T. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      A main challenge for today's renderers is the ever‐growing size of 3D scenes, exceeding the capacity of typically available main memory. This especially holds true for graphics processing units (GPUs) which could otherwise ...
    • Analysis of Schedule and Layout Tuning for Sparse Matrices With Compound Entries on GPUs 

      Mueller‐Roemer, J. S.; Stork, A.; Fellner, D. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Large sparse matrices with compound entries, i.e. complex and quaternionic matrices as well as matrices with dense blocks, are a core component of many algorithms in geometry processing, physically based animation and other ...
    • A Survey on Visualizations for Musical Data 

      Khulusi, R.; Kusnick, J.; Meinecke, C.; Gillmann, C.; Focht, J.; Jänicke, S. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Digital methods are increasingly applied to store, structure and analyse vast amounts of musical data. In this context, visualization plays a crucial role, as it assists musicologists and non‐expert users in data analysis ...
    • A Discriminative Multi‐Channel Facial Shape (MCFS) Representation and Feature Extraction for 3D Human Faces 

      Gong, Xun; Li, Xin; Li, Tianrui; Liang, Yongqing (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Building an effective representation for 3D face geometry is essential for face analysis tasks, that is, landmark detection, face recognition and reconstruction. This paper proposes to use a Multi‐Channel Facial Shape ...
    • Hyperspectral Inverse Skinning 

      Liu, Songrun; Tan, Jianchao; Deng, Zhigang; Gingold, Yotam (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      In example‐based inverse linear blend skinning (LBS), a collection of poses (e.g. animation frames) are given, and the goal is finding skinning weights and transformation matrices that closely reproduce the input. These ...
    • Real‐Time Deformation with Coupled Cages and Skeletons 

      Corda, F.; Thiery, J. M.; Livesu, M.; Puppo, E.; Boubekeur, T.; Scateni, R. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Skeleton‐based and cage‐based deformation techniques represent the two most popular approaches to control real‐time deformations of digital shapes and are, to a vast extent, complementary to one another. Despite their ...
    • Exploring the Effects of Aggregation Choices on Untrained Visualization Users' Generalizations From Data 

      Nguyen, F.; Qiao, X.; Heer, J.; Hullman, J. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Visualization system designers must decide whether and how to aggregate data by default. Aggregating distributional information in a single summary mark like a mean or sum simplifies interpretation, but may lead untrained ...
    • ConceptGraph: A Formal Model for Interpretation and Reasoning During Visual Analysis 

      Karer, B.; Scheler, I.; Hagen, H.; Leitte, H. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      In order to discuss the kinds of reasoning a visualization supports and the conclusions that can be drawn within the analysis context, a theoretical framework is needed that enables a formal treatment of the reasoning ...
    • Issue Information 

      Benes, Bedrich and Hauser, Helwig (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)