EG 2020 - Full Papers - CGF 39-Issue 2
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Fluids
Asynchronous Eulerian Liquid Simulation
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Local Bases for Model-reduced Smoke Simulations
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Fast and Scalable Solvers for the Fluid Pressure Equations with Separating Solid Boundary
Conditions
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Point Clouds
Persistence Analysis of Multi-scale Planar Structure Graph in Point Clouds
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Progressive Real-Time Rendering of One Billion Points Without Hierarchical Acceleration
Structures
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Simulation of Soft Materials
SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humans
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Modeling and Estimation of Nonlinear Skin Mechanics for Animated Avatars
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A Practical Method for Animating Anisotropic Elastoplastic Materials
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Mixing Yarns and Triangles in Cloth Simulation
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Sparse Voxels and Texture Synthesis
Interactively Modifying Compressed Sparse Voxel Representations
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UV-free Texturing using Sparse Voxel DAGs
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Deep Learning for Rendering
Spherical Gaussian Light-field Textures for Fast Precomputed Global Illumination
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Neural Temporal Adaptive Sampling and Denoising
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DeepBRDF: A Deep Representation for Manipulating Measured BRDF
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Unified Neural Encoding of BTFs
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Geometry Processing
Combinatorial Construction of Seamless Parameter Domains
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Greedy Cut Construction for Parameterizations
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Locally Supported Tangential Vector, n-Vector, and Tensor Fields
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Faces
Expression Packing: As-Few-As-Possible Training Expressions for Blendshape Transfer
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Facial Expression Synthesis using a Global-Local Multilinear Framework
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Fast Nonlinear Least Squares Optimization of Large-Scale Semi-Sparse Problems
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Optimizing Structures, Layouts, and Interactions
Invertible Paradoxic Loop Structures for Transformable Design
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Interactive Modeling of Cellular Structures on Surfaces with Application to Additive
Manufacturing
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Illumination-Guided Furniture Layout Optimization
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Meshes and Subdivision
Polygon Laplacian Made Simple
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Spectral Mesh Simplification
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Fast and Robust QEF Minimization using Probabilistic Quadrics
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Subdivision-Specialized Linear Algebra Kernels for Static and Dynamic Mesh Connectivity on
the GPU
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Ray Tracing and Global Illumination
Stratified Markov Chain Monte Carlo Light Transport
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An Efficient Transport Estimator for Complex Layered Materials
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Spectral Mollification for Bidirectional Fluorescence
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Optimization for Fabrication
Fast and Robust Stochastic Structural Optimization
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Computational Design and Optimization of Non-Circular Gears
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Designing Robotically-Constructed Metal Frame Structures
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Optimizing Object Decomposition to Reduce Visual Artifacts in 3D Printing
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Images and Videos
Prefilters for Sharp Image Display
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RGB2AO: Ambient Occlusion Generation from RGB Images
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Single Sensor Compressive Light Field Video Camera
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Accurate Real-time 3D Gaze Tracking Using a Lightweight Eyeball Calibration
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Synthesizing Gestures, Motion, and Interactions
Style-Controllable Speech-Driven Gesture Synthesis Using Normalising Flows
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Motion Retargetting based on Dilated Convolutions and Skeleton-specific Loss Functions
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Spatial Queries
Binary Ostensibly-Implicit Trees for Fast Collision Detection
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Real-time Anticipation of Occlusions for Automated Camera Control in Toric Space
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Efficient Minimum Distance Computation for Solids of Revolution
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Segment Tracing Using Local Lipschitz Bounds
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Shape Collections
Robust Shape Collection Matching and Correspondence from Shape Differences
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Simulation of Fractures, Skyscapes, and Dendritic Paintings
Displacement-Correlated XFEM for Simulating Brittle Fracture
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Interactive Meso-scale Simulation of Skyscapes
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Simulation of Dendritic Painting
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