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Organic Narrative Charts
(The Eurographics Association, 2020)
Storyline visualizations display the interactions of groups and entities and their development over time. Existing approaches have successfully adopted the general layout from hand-drawn illustrations to automatically ...
A Practical Male Hair Aging Model
(The Eurographics Association, 2020)
The modeling and rendering of hair in Computer Graphics have seen much progress in the last few years. However, modeling and rendering hair aging, visually seen as the loss of pigments, have not attracted the same attention. ...
Black Box Geometric Computing with Python: From Theory to Practice
(The Eurographics Association, 2020)
The first part of the course is theoretical, and introduces the finite element method trough interactive Jupyter notebooks. It also covers recent advancements toward an integrated pipeline, considering meshing and element ...
Integrating Local Collision Avoidance with Shortest Path Maps
(The Eurographics Association, 2020)
The effective integration of local collision avoidance with global path planning becomes a necessity when multi-agent systems need to be simulated in complex cluttered environments. This work presents our first results ...
Streamlining Photogrammetry Reconstructions of Bone Fragments for Bioarchaeological Analysis, Conservation, and Public Engagement
(The Eurographics Association, 2020)
We present a streamlined workflow for the 3D reconstruction of skeletal fragments, suitable for bioarchaeological analysis as well as public engagement and based on practices and applications from the feature film visual ...
Recreating Past and Present: An Exceptional Student-Created Virtual Heritage Experience
(The Eurographics Association, 2020)
We present an outstanding undergraduate student project in the form of a virtual heritage experience, created by a multidisciplinary group of six 4th semester undergraduate students from a range of computer graphics related ...
Asset Integration: An Exceptional Undergraduate Student Project
(The Eurographics Association, 2020)
This paper outlines an exceptional 1st year undergraduate student project that involves the creation of a CG asset (goblet), and the integration of that asset into a live action photographed background. The final created ...
State-of-the-art in Automatic 3D Reconstruction of Structured Indoor Environments
(The Eurographics Association and John Wiley & Sons Ltd., 2020)
Creating high-level structured 3D models of real-world indoor scenes from captured data is a fundamental task which has important applications in many fields. Given the complexity and variability of interior environments ...
A Survey of Temporal Antialiasing Techniques
(The Eurographics Association and John Wiley & Sons Ltd., 2020)
Temporal Antialiasing (TAA), formally defined as temporally-amortized supersampling, is the most widely used antialiasing technique in today's real-time renderers and game engines. This survey provides a systematic overview ...
An End-to-end Framework for 3D Capture and Human Digitization with a Single RGB Camera
(The Eurographics Association, 2020)
We present a low cost and accessible end-to-end framework for 3D modeling and texture capture of Humans using deep neural networks and a single RGB camera. We generate a texture atlas considering a set of multi-view images. ...