Now showing items 1-20 of 50

    • Simulation of Dendritic Painting 

      Canabal, José A.; Otaduy, Miguel A.; Kim, Byungmoon; Echevarria, Jose (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present a new system for interactive dendritic painting. Dendritic painting is characterized by the unique and intricate branching patterns that grow from the interaction of inks, solvents and medium. Painting sessions ...
    • Interactive Meso-scale Simulation of Skyscapes 

      Vimont, Ulysse; Gain, James; Lastic, Maud; Cordonnier, Guillaume; Abiodun, Babatunde; Cani, Marie-Paule (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Although an important component of natural scenes, the representation of skyscapes is often relatively simplistic. This can be largely attributed to the complexity of the thermodynamics underpinning cloud evolution and ...
    • Displacement-Correlated XFEM for Simulating Brittle Fracture 

      Chitalu, Floyd M.; Miao, Qinghai; Subr, Kartic; Komura, Taku (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present a remeshing-free brittle fracture simulation method under the assumption of quasi-static linear elastic fracture mechanics (LEFM). To achieve this, we devise two algorithms. First, we develop an approximate ...
    • Robust Shape Collection Matching and Correspondence from Shape Differences 

      Cohen, Aharon; Ben-Chen, Mirela (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We propose a method to automatically match two shape collections with a similar shape space structure, e.g. two characters in similar poses, and compute the inter-maps between the collections. Given the intra-maps in each ...
    • Segment Tracing Using Local Lipschitz Bounds 

      Galin, Eric; Guérin, Eric; Paris, Axel; Peytavie, Adrien (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We introduce Segment Tracing, a new algorithm that accelerates the classical Sphere Tracing method for computing the intersection between a ray and an implicit surface. Our approach consists in computing the Lipschitz bound ...
    • Efficient Minimum Distance Computation for Solids of Revolution 

      Son, Sang-Hyun; Yoon, Seung-Hyun; Kim, Myung-Soo; Elber, Gershon (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present a highly efficient algorithm for computing the minimum distance between two solids of revolution, each of which is defined by a planar cross-section region and a rotation axis. The boundary profile curve for the ...
    • Real-time Anticipation of Occlusions for Automated Camera Control in Toric Space 

      Burg, Ludovic; Lino, Christophe; Christie, Marc (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Efficient visibility computation is a prominent requirement when designing automated camera control techniques for dynamic 3D environments; computer games, interactive storytelling or 3D media applications all need to track ...
    • Binary Ostensibly-Implicit Trees for Fast Collision Detection 

      Chitalu, Floyd M.; Dubach, Christophe; Komura, Taku (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present a simple, efficient and low-memory technique, targeting fast construction of bounding volume hierarchies (BVH) for broad-phase collision detection. To achieve this, we devise a novel representation of BVH trees ...
    • Motion Retargetting based on Dilated Convolutions and Skeleton-specific Loss Functions 

      Kim, SangBin; Park, Inbum; Kwon, Seongsu; Han, JungHyun (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Motion retargetting refers to the process of adapting the motion of a source character to a target. This paper presents a motion retargetting model based on temporal dilated convolutions. In an unsupervised manner, the ...
    • Style-Controllable Speech-Driven Gesture Synthesis Using Normalising Flows 

      Alexanderson, Simon; Henter, Gustav Eje; Kucherenko, Taras; Beskow, Jonas (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Automatic synthesis of realistic gestures promises to transform the fields of animation, avatars and communicative agents. In off-line applications, novel tools can alter the role of an animator to that of a director, who ...
    • Accurate Real-time 3D Gaze Tracking Using a Lightweight Eyeball Calibration 

      Wen, Quan; Bradley, Derek; Beeler, Thabo; Park, Seonwook; Hilliges, Otmar; Yong, Jun-Hai; Xu, Feng (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      3D gaze tracking from a single RGB camera is very challenging due to the lack of information in determining the accurate gaze target from a monocular RGB sequence. The eyes tend to occupy only a small portion of the video, ...
    • Single Sensor Compressive Light Field Video Camera 

      Hajisharif, Saghi; Miandji, Ehsan; Guillemot, Christine; Unger, Jonas (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      This paper presents a novel compressed sensing (CS) algorithm and camera design for light field video capture using a single sensor consumer camera module. Unlike microlens light field cameras which sacrifice spatial ...
    • RGB2AO: Ambient Occlusion Generation from RGB Images 

      Inoue, Naoto; Ito, Daichi; Hold-Geoffroy, Yannick; Mai, Long; Price, Brian; Yamasaki, Toshihiko (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present RGB2AO, a novel task to generate ambient occlusion (AO) from a single RGB image instead of screen space buffers such as depth and normal. RGB2AO produces a new image filter that creates a non-directional shading ...
    • Prefilters for Sharp Image Display 

      Rocha, Luís Cláudio Gouveia; Oliveira, Manuel M.; Gastal, Eduardo S. L. (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      In this paper we use a simplified model of the human visual system to explain why humans tend do prefer ''sharpened'' digital images. From this model we then derive a family of image prefilters specifically adapted to ...
    • Designing Robotically-Constructed Metal Frame Structures 

      Ma, Zhao; Walzer, Alexander; Schumacher, Christian; Rust, Romana; Gramazio, Fabio; Kohler, Matthias; Bächer, Moritz (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present a computational technique that aids with the design of structurally-sound metal frames, tailored for robotic fabrication using an existing process that integrate automated bar bending, welding, and cutting. ...
    • Optimizing Object Decomposition to Reduce Visual Artifacts in 3D Printing 

      Filoscia, Irene; Alderighi, Thomas; Giorgi, Daniela; Malomo, Luigi; Callieri, Marco; Cignoni, Paolo (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We propose a method for the automatic segmentation of 3D objects into parts which can be individually 3D printed and then reassembled by preserving the visual quality of the final object. Our technique focuses on minimizing ...
    • Computational Design and Optimization of Non-Circular Gears 

      Xu, Hao; Fu, Tianwen; Song, Peng; Zhou, Mingjun; Fu, Chi-Wing; Mitra, Niloy J. (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We study a general form of gears known as non-circular gears that can transfer periodic motion with variable speed through their irregular shapes and eccentric rotation centers. To design functional non-circular gears is ...
    • Fast and Robust Stochastic Structural Optimization 

      Cui, Qiaodong; Langlois, Timothy; Sen, Pradeep; Kim, Theodore (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Stochastic structural analysis can assess whether a fabricated object will break under real-world conditions. While this approach is powerful, it is also quite slow, which has previously limited its use to coarse resolutions ...
    • Spectral Mollification for Bidirectional Fluorescence 

      Jung, Alisa; Hanika, Johannes; Dachsbacher, Carsten (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Fluorescent materials can shift energy between wavelengths, thereby creating bright and saturated colors both in natural and artificial materials. However, rendering fluorescence for continuous wavelengths or combined with ...
    • An Efficient Transport Estimator for Complex Layered Materials 

      Gamboa, Luis E.; Gruson, Adrien; Nowrouzezahrai, Derek (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Layered materials capture subtle, realistic reflection behaviors that traditional single-layer models lack. Much of this is due to the complex subsurface light transport at the interfaces of - and in the media between - ...