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Spherical Gaussian Light-field Textures for Fast Precomputed Global Illumination
(The Eurographics Association and John Wiley & Sons Ltd., 2020)
We describe a method to use Spherical Gaussians with free directions and arbitrary sharpness and amplitude to approximate the precomputed local light field for any point on a surface in a scene. This allows for a high-quality ...
UV-free Texturing using Sparse Voxel DAGs
(The Eurographics Association and John Wiley & Sons Ltd., 2020)
An application may have to load an unknown 3D model and, for enhanced realistic rendering, precompute values over the surface domain, such as light maps, ambient occlusion, or other global-illumination parameters. High-quality ...