Now showing items 21-40 of 47

    • Microstructure Control in 3D Printing with Digital Light Processing 

      Luongo, A.; Falster, V.; Doest, M. B.; Ribo, M. M.; Eiriksson, E. R.; Pedersen, D. B.; Frisvad, J. R. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Digital light processing stereolithography is a promising technique for 3D printing. However, it offers little control over the surface appearance of the printed object. The printing process is typically layered, which ...
    • ZomeFab: Cost‐Effective Hybrid Fabrication with Zometools 

      Shen, I‐Chao; Chen, Ming‐Shiuan; Huang, Chun‐Kai; Chen, Bing‐Yu (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      In recent years, personalized fabrication has received considerable attention because of the widespread use of consumer‐level three‐dimensional (3D) printers. However, such 3D printers have drawbacks, such as long production ...
    • Automatic Design of Cable‐Tensioned Glass Shells 

      Laccone, Francesco; Malomo, Luigi; Froli, Maurizio; Cignoni, Paolo; Pietroni, Nico (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      We propose an optimization algorithm for the design of post‐tensioned architectural shell structures, composed of triangular glass panels, in which glass has a load‐bearing function. Due to its brittle nature, glass can ...
    • Efficient Homology‐Preserving Simplification of High‐Dimensional Simplicial Shapes 

      Fellegara, Riccardo; Iuricich, Federico; De Floriani, Leila; Fugacci, Ulderico (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Simplicial complexes are widely used to discretize shapes. In low dimensions, a 3D shape is represented by discretizing its boundary surface, encoded as a triangle mesh, or by discretizing the enclosed volume, encoded as ...
    • Memento: Localized Time‐Warping for Spatio‐Temporal Selection 

      Solteszova, V.; Smit, N. N.; Stoppel, S.; Grüner, R.; Bruckner, S. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Interaction techniques for temporal data are often focused on affecting the spatial aspects of the data, for instance through the use of transfer functions, camera navigation or clipping planes. However, the temporal aspect ...
    • A Survey on Visual Traffic Simulation: Models, Evaluations, and Applications in Autonomous Driving 

      Chao, Qianwen; Bi, Huikun; Li, Weizi; Mao, Tianlu; Wang, Zhaoqi; Lin, Ming C.; Deng, Zhigang (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Virtualized traffic via various simulation models and real‐world traffic data are promising approaches to reconstruct detailed traffic flows. A variety of applications can benefit from the virtual traffic, including, but ...
    • SiamesePointNet: A Siamese Point Network Architecture for Learning 3D Shape Descriptor 

      Zhou, J.; Wang, M. J.; Mao, W. D.; Gong, M. L.; Liu, X. P. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      We present a novel deep learning approach to extract point‐wise descriptors directly on 3D shapes by introducing Siamese Point Networks, which contain a global shape constraint module and a feature transformation operator. ...
    • Detection and Synthesis of Full‐Body Environment Interactions for Virtual Humans 

      Juarez‐Perez, A.; Kallmann, M. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      We present a new methodology for enabling virtual humans to autonomously detect and perform complex full‐body interactions with their environments. Given a parameterized walking controller and a set of motion‐captured ...
    • Image‐Based Tree Variations 

      Argudo, Oscar; Andújar, Carlos; Chica, Antoni (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      The automatic generation of realistic vegetation closely reproducing the appearance of specific plant species is still a challenging topic in computer graphics. In this paper, we present a new approach to generate new tree ...
    • RayCaching: Amortized Isosurface Rendering for Virtual Reality 

      Nysjö, F.; Malmberg, F.; Nyström, I. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Real‐time virtual reality requires efficient rendering methods to deal with high‐ resolution stereoscopic displays and low latency head‐tracking. Our proposed RayCaching method renders isosurfaces of large volume datasets ...
    • PointCleanNet: Learning to Denoise and Remove Outliers from Dense Point Clouds 

      Rakotosaona, Marie‐Julie; La Barbera, Vittorio; Guerrero, Paul; Mitra, Niloy J.; Ovsjanikov, Maks (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Point clouds obtained with 3D scanners or by image‐based reconstruction techniques are often corrupted with significant amount of noise and outliers. Traditional methods for point cloud denoising largely rely on local ...
    • Normal‐Based Bas‐Relief Modelling via Near‐Lighting Photometric Stereo 

      Wei, M.; Song, Z.; Nie, Y.; Wu, J.; Ji, Z.; Guo, Y.; Xie, H.; Wang, J.; Wang, F. L. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      We present a ear‐ighting hotometric tereo (NL‐PS) system to produce digital bas‐reliefs from a physical object (set) directly. Unlike both the 2D image and 3D model‐based modelling methods that require complicated interactions ...
    • Physically Based Real‐Time Rendering of Teeth and Partial Restorations 

      Reischl, M.; Derzapf, E.; Guthe, M. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Visually accurate real‐time rendering of teeth has many applications ranging from computer games to dental computer aided design (CAD). Similar to skin, the realistic and physically correct appearance of teeth cannot be ...
    • Muscle and Fascia Simulation with Extended Position Based Dynamics 

      Romeo, M.; Monteagudo, C.; Sánchez‐Quirós, D. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Recent research on muscle and fascia simulation for visual effects relies on numerical methods such as the finite element method or finite volume method. These approaches produce realistic results, but require high ...
    • Ribbed Support Vaults for 3D Printing of Hollowed Objects 

      Tricard, Thibault; Claux, Frédéric; Lefebvre, Sylvain (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Additive manufacturing techniques form an object by accumulating layers of material on top of one another. Each layer has to be supported by the one below for the fabrication process to succeed. To reduce print time and ...
    • Hinted Star Coordinates for Mixed Data 

      Matute, J.; Linsen, L. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Mixed data sets containing numerical and categorical attributes are nowadays ubiquitous. Converting them to one attribute type may lead to a loss of information. We present an approach for handling numerical and categorical ...
    • FARM: Functional Automatic Registration Method for 3D Human Bodies 

      Marin, R.; Melzi, S.; Rodolà, E.; Castellani, U. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      We introduce a new method for non‐rigid registration of 3D human shapes. Our proposed pipeline builds upon a given parametric model of the human, and makes use of the functional map representation for encoding and inferring ...
    • Interactive Iconized Grammar‐Based Pailou Modelling 

      Cai, Zhong‐Qi; Luo, Ying‐Sheng; Lai, Yu‐Chi; Chan, Chih‐Shiang; Tai, Wen‐Kai (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Pailous are representative Chinese architectural works used for commemoration. However, their geometric structure and semantic construction rules are too complex for quick and intuitive modelling using traditional modelling ...
    • Graph‐Based Transfer Function for Volume Rendering 

      Sharma, O.; Arora, T.; Khattar, A. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      A good transfer function in volume rendering requires careful consideration of the materials present in a volume. A manual creation is tedious and prone to errors. Furthermore, the user interaction to design a higher ...
    • Effective Annotations Over 3D Models 

      Ponchio, F.; Callieri, M.; Dellepiane, M.; Scopigno, R. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Annotation support in interactive systems is often considered a simple task by the CG community, since it entails the apparently easy selection of a region and its connection with some information. The reality appears more ...