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Global Texture Mapping for Dynamic Objects
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
We propose a novel framework to generate a global texture atlas for a deforming geometry. Our approach distinguishes from prior arts in two aspects. First, instead of generating a texture map for each timestamp to color a ...
Learning to Predict Image-based Rendering Artifacts with Respect to a Hidden Reference Image
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
Image metrics predict the perceived per-pixel difference between a reference image and its degraded (e. g., re-rendered) version. In several important applications, the reference image is not available and image metrics ...
Computing Surface PolyCube-Maps by Constrained Voxelization
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
We present a novel method to compute bijective PolyCube-maps with low isometric distortion. Given a surface and its preaxis- aligned shape that is not an exact PolyCube shape, the algorithm contains two steps: (i) construct ...
Anisotropic Surface Remeshing without Obtuse Angles
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
We present a novel anisotropic surface remeshing method that can efficiently eliminate obtuse angles. Unlike previous work that can only suppress obtuse angles with expensive resampling and Lloyd-type iterations, our method ...
Shadow Inpainting and Removal Using Generative Adversarial Networks with Slice Convolutions
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
In this paper, we propose a two-stage top-down and bottom-up Generative Adversarial Networks (TBGANs) for shadow inpainting and removal which uses a novel top-down encoder and a bottom-up decoder with slice convolutions. ...
Reliable Rolling-guided Point Normal Filtering for Surface Texture Removal
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
Semantic surface decomposition (SSD) facilitates various geometry processing and product re-design tasks. Filter-based techniques are meaningful and widely used to achieve the SSD, which however often leads to surface ...
Learning Style Compatibility Between Objects in a Real-World 3D Asset Database
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
Large 3D asset databases are critical for designing virtual worlds, and using them effectively requires techniques for efficient querying and navigation. One important form of query is search by style compatibility: given ...
Interactive Curation of Datasets for Training and Refining Generative Models
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
We present a novel interactive learning-based method for curating datasets using user-defined criteria for training and refining Generative Adversarial Networks. We employ a novel batch-mode active learning strategy to ...
Deep Line Drawing Vectorization via Line Subdivision and Topology Reconstruction
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
Vectorizing line drawing is necessary for the digital workflows of 2D animation and engineering design. But it is challenging due to the ambiguity of topology, especially at junctions. Existing vectorization methods either ...
HidingGAN: High Capacity Information Hiding with Generative Adversarial Network
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
Image steganography is the technique of hiding secret information within images. It is an important research direction in the security field. Benefitting from the rapid development of deep neural networks, many steganographic ...