Browsing ICAT-EGVE2019 by Subject "centered computing"
Now showing items 1-11 of 11
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Authoring AR Interaction by AR
(The Eurographics Association, 2019)The demand for augmented reality applications is rapidly growing. In many domains, we observe a new interest for this technology, stressing the need for more efficient ways of producing augmented content. Similarly to ... -
Automatic Labeling of Training Data by Vowel Recognition for Mouth Shape Recognition with Optical Sensors Embedded in Head-Mounted Display
(The Eurographics Association, 2019)Facial expressions enrich communication via avatars. However, in common immersive virtual reality (VR) systems, facial occlusions by head-mounted displays (HMD) lead to difficulties in capturing users' faces. In particular, ... -
Evaluation of a Mixed Reality based Method for Archaeological Excavation Support
(The Eurographics Association, 2019)In the context of archaeology, most of the time, micro-excavation for the study of furniture (metal, ceramics...) or archaeological context (incineration, bulk sampling) is performed without complete knowledge of the ... -
Evaluation of Embodied Agent Positioning and Moving Interfaces for an AR Virtual Guide
(The Eurographics Association, 2019)Augmented Reality (AR) has become a popular technology in museums, and many venues now provide AR applications inside gallery spaces. To improve museum tour experiences, we have developed an embodied agent AR guide system ... -
Evaluation of Proxemics in Dynamic Interaction with a Mixed Reality Avatar Robot
(The Eurographics Association, 2019)We present a mixed-reality avatar arm swing technique to subtly communicate the velocity of a robotic it is attached to. We designed and performed a series of studies to investigate the effectiveness of this method and the ... -
Evaluation of Virtual Reality Tracking Systems Underwater
(The Eurographics Association, 2019)The objective of this research is to compare the effectiveness of various virtual reality tracking systems underwater. There have been few works in aquatic virtual reality (VR) - i.e., VR systems that can be used in a real ... -
Interactive and Immersive Tools for Point Clouds in Archaeology
(The Eurographics Association, 2019)In this article, we present a framework for an immersive and interactive 3D manipulation of large point clouds, in the context of an archaeological study. The framework was designed in an interdisciplinary collaboration ... -
Model and Tools for Integrating IoT into Mixed Reality Environments: Towards a Virtual-Real Seamless Continuum
(The Eurographics Association, 2019)This paper introduces a new software model and new tools for managing indoor smart environments (smart home, smart building, smart factories, etc.) thanks to MR technologies. Our fully-integrated solution is mainly based ... -
ReallifeEngine: A Mixed Reality-Based Visual Programming System for SmartHomes
(The Eurographics Association, 2019)The conveniences experienced by society have tremendously improved with the development of the Internet of Things (IoT). Among the affordances stemming from this innovation is an IoT concept called the SmartHome, which is ... -
Virtual Ability Simulation: Applying Rotational Gain to the Leg to Increase Confidence During Physical Rehabilitation
(The Eurographics Association, 2019)This paper investigates a concept called Virtual Ability Simulation (VAS) for people with disability due to Multiple Sclerosis (MS), in a virtual reality (VR) environment. In a VAS people with a disability perform tasks ... -
Visuo-Haptic Interface to Augment Player's Perception in Multiplayer Ball Game
(The Eurographics Association, 2019)We developed a system that augments the player's perception and support situation awareness for motivating them to participate in multiplayer sports in the context of a soccer game. The positional relationship of the ...