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Optimising Underwater Environments for Mobile VR
(The Eurographics Association, 2019)
Mobile Virtual Reality (VR) has advanced considerably in the last few years, driven by advances in smartphone technology. There are now a number of commercial offerings available, from smartphone powered headsets to ...
Evaluating Models for Virtual Forestry Generation and Tree Placement in Games
(The Eurographics Association, 2019)
A handful of approaches have been previously proposed to generate procedurally virtual forestry for virtual worlds and computer games, including plant growth models and point distribution methods. However, there has been ...
A Somatic Approach to Combating Cybersickness Utilising Airflow Feedback
(The Eurographics Association, 2019)
Abstract This paper presents a novel somatosensory approach towards reducing the risk of cybersickness during virtual reality locomotion in a 3D environment. We start by presenting theories regarding the cause of cybersickness ...