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Evaluating Models for Virtual Forestry Generation and Tree Placement in Games
(The Eurographics Association, 2019)
A handful of approaches have been previously proposed to generate procedurally virtual forestry for virtual worlds and computer games, including plant growth models and point distribution methods. However, there has been ...
Hash-based Hierarchical Caching for Interactive Previews in Global Illumination Rendering
(The Eurographics Association, 2019)
Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved in the generation of noise-free images, making it challenging to synthesize interactive previews. We present a framework ...