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A Survey on Gradient-Domain Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
Monte Carlo methods for physically-based light transport simulation are broadly adopted in the feature film production, animation and visual effects industries. These methods, however, often result in noisy images and have ...
Analysis of Sample Correlations for Monte Carlo Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
Modern physically based rendering techniques critically depend on approximating integrals of high dimensional functions representing radiant light energy. Monte Carlo based integrators are the choice for complex scenes and ...
Area Lights in Signed Distance Function Scenes
(The Eurographics Association, 2019)
This paper presents two algorithms to incorporate spherical and general area lights into scenes defined by signed distance functions. The first algorithm employs an efficient approximation to the contribution of spherical ...
Adaptive Frameless Rendering with NVIDIA OptiX
(The Eurographics Association, 2019)
We implement adaptive frameless rendering (AFR) on NVIDIA OptiX, a real-time ray tracing API taking advantage of NVIDIA GPUs including their latest RTX functionality. OptiX is a parallel system that sits on top of NVIDIA's ...