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One-step Compact Skeletonization
(The Eurographics Association, 2019)
Computing a skeleton for a discretized boundary typically produces a noisy output, with a skeletal branch produced for each boundary pixel. A simplification step often follows to reduce these noisy branches. As a result, ...
3D Mesh Description Using ''Subdivided Shape-Curvature-Graphs''
(The Eurographics Association, 2019)
This paper presents a shape descriptor for 3D meshes using a graph to represent a polyhedral mesh which is then used to extract patterns from the shape. The use of Subdivided Shape-Curvature-Graphs makes it possible to not ...