Now showing items 61-80 of 267

    • Deep Line Drawing Vectorization via Line Subdivision and Topology Reconstruction 

      Guo, Yi; Zhang, Zhuming; Han, Chu; Hu, Wenbo; Li, Chengze; Wong, Tien-Tsin (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Vectorizing line drawing is necessary for the digital workflows of 2D animation and engineering design. But it is challenging due to the ambiguity of topology, especially at junctions. Existing vectorization methods either ...
    • Pencil Drawing Video Rendering Using Convolutional Networks 

      Yan, Dingkun; Sheng, Yun; Mao, Xiaoyang (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Traditional pencil drawing rendering algorithms when applied to video may suffer from temporal inconsistency and showerdoor effect due to the stochastic noise models employed. This paper attempts to resolve these problems ...
    • Learning to Trace: Expressive Line Drawing Generation from Photographs 

      Inoue, Naoto; Ito, Daichi; Xu, Ning; Yang, Jimei; Price, Brian; Yamasaki, Toshihiko (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      In this paper, we present a new computational method for automatically tracing high-resolution photographs to create expressive line drawings. We define expressive lines as those that convey important edges, shape contours, ...
    • Parallel Generation and Visualization of Bacterial Genome Structures 

      Klein, Tobias; Mindek, Peter; Autin, Ludovic; Goodsell, David; Olson, Arthur; Groeller, Eduard; Viola, Ivan (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Visualization of biological mesoscale models provides a glimpse at the inner workings of living cells. One of the most complex components of these models is DNA, which is of fundamental importance for all forms of life. ...
    • Desertscapes Simulation 

      Paris, Axel; Peytavie, Adrien; Guérin, Eric; Argudo, Oscar; Galin, Eric (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present an interactive aeolian simulation to author hot desert scenery. Wind is an important erosion agent in deserts which, despite its importance, has been neglected in computer graphics. Our framework overcomes this ...
    • Procedural Riverscapes 

      Peytavie, Adrien; Dupont, Thibault; Guérin, Eric; Cortial, Yann; Benes, Bedrich; Gain, James; Galin, Eric (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      This paper addresses the problem of creating animated riverscapes through a novel procedural framework that generates the inscribing geometry of a river network and then synthesizes matching real-time water movement ...
    • Generic Interactive Pixel-level Image Editing 

      Liang, Yun; Gan, Yibo; Chen, Mingqin; Gutierrez, Diego; Muñoz Orbañanos, Adolfo (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Several image editing methods have been proposed in the past decades, achieving brilliant results. The most sophisticated of them, however, require additional information per-pixel. For instance, dehazing requires a specific ...
    • An Improved Geometric Approach for Palette-based Image Decomposition and Recoloring 

      Wang, Yili; Liu, Yifan; Xu, Kun (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Palette-based image decomposition has attracted increasing attention in recent years. A specific class of approaches have been proposed basing on the RGB-space geometry, which manage to construct convex hulls whose vertices ...
    • Succinct Palette and Color Model Generation and Manipulation Using Hierarchical Representation 

      Jeong, Taehong; Yang, Myunghyun; Shin, Hyun Joon (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We propose a new method to obtain the representative colors and their distributions of an image. Our intuition is that it is possible to derive the global model from the local distributions. Beginning by sampling pure ...
    • Pacific Conference on Computer Graphics and Applications 2019 - CGF38-7: Frontmatter 

      Lee, Jehee; Theobalt, Christian; Wetzstein, Gordon (The Eurographics Association and John Wiley & Sons Ltd., 2019)
    • User‐Guided Facial Animation through an Evolutionary Interface 

      Reed, K.; Cosker, D. (© 2019 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2019)
      We propose a design framework to assist with user‐generated content in facial animation — without requiring any animation experience or ground truth reference. Where conventional prototyping methods rely on handcrafting ...
    • Cuttlefish: Color Mapping for Dynamic Multi‐Scale Visualizations 

      Waldin, N.; Waldner, M.; Le Muzic, M.; Gröller, E.; Goodsell, D. S.; Autin, L.; Olson, A. J.; Viola, I. (© 2019 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2019)
      Visualizations of hierarchical data can often be explored interactively. For example, in geographic visualization, there are continents, which can be subdivided into countries, states, counties and cities. Similarly, in ...
    • The State of the Art in Multilayer Network Visualization 

      McGee, F.; Ghoniem, M.; Melançon, G.; Otjacques, B.; Pinaud, B. (© 2019 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2019)
      Modelling relationship between entities in real‐world systems with a simple graph is a standard approach. However, reality is better embraced as several interdependent subsystems (or layers). Recently, the concept of a ...
    • Markerless Multiview Motion Capture with 3D Shape Model Adaptation 

      Fechteler, P.; Hilsmann, A.; Eisert, P. (© 2019 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2019)
      In this paper, we address simultaneous markerless motion and shape capture from 3D input meshes of partial views onto a moving subject. We exploit a computer graphics model based on kinematic skinning as template tracking ...
    • LinesLab: A Flexible Low‐Cost Approach for the Generation of Physical Monochrome Art 

      Stoppel, S.; Bruckner, S. (© 2019 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2019)
      The desire for the physical generation of computer art has seen a significant body of research that has resulted in sophisticated robots and painting machines, together with specialized algorithms mimicking particular ...
    • Efficient Computation of Smoothed Exponential Maps 

      Herholz, Philipp; Alexa, Marc (© 2019 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2019)
      Many applications in geometry processing require the computation of local parameterizations on a surface mesh at interactive rates. A popular approach is to compute local exponential maps, i.e. parameterizations that ...
    • Appearance Modelling of Living Human Tissues 

      Nunes, Augusto L.P.; Maciel, Anderson; Meyer, Gary W.; John, Nigel W.; Baranoski, Gladimir V.G.; Walter, Marcelo (© 2019 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2019)
      The visual fidelity of realistic renderings in Computer Graphics depends fundamentally upon how we model the appearance of objects resulting from the interaction between light and matter reaching the eye. In this paper, ...
    • Skiing Simulation Based on Skill‐Guided Motion Planning 

      Hu, Chen‐Hui; Lee, Chien‐Ying; Liou, Yen‐Ting; Sung, Feng‐Yu; Lin, Wen‐Chieh (© 2019 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2019)
      Skiing is a popular recreational sport, and competitive skiing has been events at the Winter Olympic Games. Due to its wide moving range in the outdoor environment, motion capture of skiing is hard and usually not a good ...
    • Automatic Generation of Vivid LEGO Architectural Sculptures 

      Zhou, J.; Chen, X.; Xu, Y. (© 2019 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2019)
      Brick elements are very popular and have been widely used in many areas, such as toy design and architectural fields. Designing a vivid brick sculpture to represent a three‐dimensional (3D) model is a very challenging task, ...
    • LSMAT Least Squares Medial Axis Transform 

      Rebain, Daniel; Angles, Baptiste; Valentin, Julien; Vining, Nicholas; Peethambaran, Jiju; Izadi, Shahram; Tagliasacchi, Andrea (© 2019 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2019)
      The medial axis transform has applications in numerous fields including visualization, computer graphics, and computer vision. Unfortunately, traditional medial axis transformations are usually brittle in the presence of ...