Browsing Volume 38 (2019) by Subject "animation"
Now showing items 1-6 of 6
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Flexible Use of Temporal and Spatial Reasoning for Fast and Scalable CPU Broad‐Phase Collision Detection Using KD‐Trees
(© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)Realistic computer simulations of physical elements such as rigid and deformable bodies, particles and fractures are commonplace in the modern world. In these simulations, the broad‐phase collision detection plays an ... -
Markerless Multiview Motion Capture with 3D Shape Model Adaptation
(© 2019 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2019)In this paper, we address simultaneous markerless motion and shape capture from 3D input meshes of partial views onto a moving subject. We exploit a computer graphics model based on kinematic skinning as template tracking ... -
A Probabilistic Steering Parameter Model for Deterministic Motion Planning Algorithms
(© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)The simulation of two‐dimensional human locomotion in a bird's eye perspective is a key technology for various domains to realistically predict walk paths. The generated trajectories, however, are frequently deviating from ... -
Skiing Simulation Based on Skill‐Guided Motion Planning
(© 2019 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2019)Skiing is a popular recreational sport, and competitive skiing has been events at the Winter Olympic Games. Due to its wide moving range in the outdoor environment, motion capture of skiing is hard and usually not a good ... -
Style Invariant Locomotion Classification for Character Control
(© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)We present a real‐time system for character control that relies on the classification of locomotive actions in skeletal motion capture data. Our method is both progress dependent and style invariant. Two deep neural networks ... -
Urban Walkability Design Using Virtual Population Simulation
(© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)We present a system to generate a procedural environment that produces a desired crowd behaviour. Instead of altering the behavioural parameters of the crowd itself, we automatically alter the environment to yield such ...