Browsing 37-Issue 8 by Title
Now showing items 8-19 of 19
-
Fast Corotated FEM using Operator Splitting
(The Eurographics Association and John Wiley & Sons Ltd., 2018)In this paper we present a novel operator splitting approach for corotated FEM simulations. The deformation energy of the corotated linear material model consists of two additive terms. The first term models stretching in ... -
Frontmatter: ACM SIGGRAPH / Eurographics Symposium of Computer Animation 2018
(The Eurographics Association and John Wiley & Sons Ltd., 2018) -
FTP-SC: Fuzzy Topology Preserving Stroke Correspondence
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Stroke correspondence construction is a precondition for vectorized 2D animation inbetweening and remains a challenging problem. This paper introduces the FTP-SC, a fuzzy topology preserving stroke correspondence technique, ... -
HairControl: A Tracking Solution for Directable Hair Simulation
(The Eurographics Association and John Wiley & Sons Ltd., 2018)We present a method for adding artistic control to physics-based hair simulation. Taking as input an animation of a coarse set of guide hairs, we constrain a subsequent higher-resolution simulation of detail hairs to follow ... -
Learning Physically Based Humanoid Climbing Movements
(The Eurographics Association and John Wiley & Sons Ltd., 2018)We propose a novel learning-based solution for motion planning of physically-based humanoid climbing that allows for fast and robust planning of complex climbing strategies and movements, including extreme movements such ... -
Liquid Splash Modeling with Neural Networks
(The Eurographics Association and John Wiley & Sons Ltd., 2018)This paper proposes a new data-driven approach to model detailed splashes for liquid simulations with neural networks. Our model learns to generate small-scale splash detail for the fluid-implicit-particle method using ... -
MPM Simulation of Interacting Fluids and Solids
(The Eurographics Association and John Wiley & Sons Ltd., 2018)The material point method (MPM) has attracted increasing attention from the graphics community, as it combines the strengths of both particle- and grid-based solvers. Like the smoothed particle hydrodynamics (SPH) scheme, ... -
Robust Physics-based Motion Retargeting with Realistic Body Shapes
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Motion capture is often retargeted to new, and sometimes drastically different, characters. When the characters take on realistic human shapes, however, we become more sensitive to the motion looking right. This means ... -
Strain Rate Dissipation for Elastic Deformations
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Damping determines how the energy in dynamic deformations is dissipated. The design of damping requires models where the behavior along deformation modes is easily controlled, while other motions are left unaffected. In ... -
A Temporally Adaptive Material Point Method with Regional Time Stepping
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Spatially and temporally adaptive algorithms can substantially improve the computational efficiency of many numerical schemes in computational mechanics and physics-based animation. Recently, a crucial need for temporal ... -
Time-Domain Parallelization for Accelerating Cloth Simulation
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Cloth simulations, widely used in computer animation and apparel design, can be computationally expensive for real-time applications. Some parallelization techniques have been proposed for visual simulation of cloth using ... -
User-Guided Lip Correction for Facial Performance Capture
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Facial performance capture is the primary method for generating facial animation in video games, feature films and virtual environments, and recent advances have produced very compelling results. Still, one of the most ...