37-Issue 2
Browse by
Curves and Details
Feature Curve Co-Completion in Noisy Data
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Wavejets: A Local Frequency Framework for Shape Details Amplification
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Repairing Inconsistent Curve Networks on Non-parallel Cross-sections
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It's all About Light
ExpandNet: A Deep Convolutional Neural Network for High Dynamic Range Expansion from Low
Dynamic Range Content
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From Faces to Outdoor Light Probes
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Multiple Scattering in Inhomogeneous Participating Media Using Rao-Blackwellization and
Control Variates
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Geometry Learning
PCPNet: Learning Local Shape Properties from Raw Point Clouds
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PointProNets: Consolidation of Point Clouds with Convolutional Neural Networks
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Terrain Super-resolution through Aerial Imagery and Fully Convolutional Networks
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Material Appearance
A New Microflake Model With Microscopic Self-shadowing for Accurate Volume Downsampling
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Real-Time Rendering of Wave-Optical Effects on Scratched Surfaces
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A Versatile Parameterization for Measured Material Manifolds
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Simulating Fluids
A Physically Consistent Implicit Viscosity Solver for SPH Fluids
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Fast Fluid Simulations with Sparse Volumes on the GPU
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Extended Narrow Band FLIP for Liquid Simulations
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Mapping and Analysis
Improved Functional Mappings via Product Preservation
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Gaze and Attention
Visual Attention for Rendered 3D Shapes
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Watch to Edit: Video Retargeting using Gaze
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GazeDirector: Fully Articulated Eye Gaze Redirection in Video
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Collision and Motion
Efficient BVH-based Collision Detection Scheme with Ordering and Restructuring
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Fast Penetration Volume for Rigid Bodies
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Computational Fabrication
Packable Springs
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String Art: Towards Computational Fabrication of String Images
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Watercolor Woodblock Printing with Image Analysis
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Motion and Control
Real-time Locomotion Controller using an Inverted-Pendulum-based Abstract Model
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Self-similarity Analysis for Motion Capture Cleaning
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Aura Mesh: Motion Retargeting to Preserve the Spatial Relationships between Skinned
Characters
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Segmentation and Noise
Flexible Live-Wire: Image Segmentation with Floating Anchors
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Semantic Segmentation for Line Drawing Vectorization Using Neural Networks
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Sequences with Low-Discrepancy Blue-Noise 2-D Projections
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Physical Simulation
Hair Modeling and Simulation by Style
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Image Magic
Practical Radiometric Compensation for Projection Display on Textured Surfaces using a
Multidimensional Model
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Single-image Tomography: 3D Volumes from 2D Cranial X-Rays
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Deep Joint Design of Color Filter Arrays and Demosaicing
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Procedural Modeling
Example-based Authoring of Procedural Modeling Programs with Structural and Continuous
Variability
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Procedural Modeling of a Building from a Single Image
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Procedural Cloudscapes
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Optimized Rendering
Approximate Program Smoothing Using Mean-Variance Statistics, with Application to
Procedural Shader Bandlimiting
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Fast Catmull-Rom Spline Interpolation for High-Quality Texture Sampling
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Parallel Reinsertion for Bounding Volume Hierarchy Optimization
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Perception and Senses
Motion Sickness Simulation Based on Sensorimotor Control
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Modeling and Visualization
Controllable Dendritic Crystal Simulation Using Orientation Field
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paper ] [meta data
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Interactive Generation of Time-evolving, Snow-Covered Landscapes with Avalanches
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MIQP-based Layout Design for Building Interiors
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Recent Submissions
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MIQP-based Layout Design for Building Interiors
(The Eurographics Association and John Wiley & Sons Ltd., 2018)We propose a hierarchical framework for the generation of building interiors. Our solution is based on a mixed integer quadratic programming (MIQP) formulation. We parametrize a layout by polygons that are further decomposed ... -
Interactive Generation of Time-evolving, Snow-Covered Landscapes with Avalanches
(The Eurographics Association and John Wiley & Sons Ltd., 2018)We introduce a novel method for interactive generation of visually consistent, snow-covered landscapes and provide control of their dynamic evolution over time. Our main contribution is the real-time phenomenological ... -
Controllable Dendritic Crystal Simulation Using Orientation Field
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Real world dendritic growths show charming structures by their exquisite balance between the symmetry and randomness in the crystal formation. Other than the variety in the natural crystals, richer visual appearance of ... -
Motion Sickness Simulation Based on Sensorimotor Control
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Sensorimotor control is an essential mechanism for human motions, from involuntary reflex actions to intentional motor skill learning, such as walking, jumping, and swimming. Humans perform various motions according to ... -
Parallel Reinsertion for Bounding Volume Hierarchy Optimization
(The Eurographics Association and John Wiley & Sons Ltd., 2018)We present a novel highly parallel method for optimizing bounding volume hierarchies (BVH) targeting contemporary GPU architectures. The core of our method is based on the insertion-based BVH optimization that is known to ... -
Fast Catmull-Rom Spline Interpolation for High-Quality Texture Sampling
(The Eurographics Association and John Wiley & Sons Ltd., 2018)It is well known that cubic texture filtering can be efficiently implemented on the GPU by using a method published by Sigg and Hadwiger [SH05], which simplifies the evaluation to a linear combination of linear texture ... -
Approximate Program Smoothing Using Mean-Variance Statistics, with Application to Procedural Shader Bandlimiting
(The Eurographics Association and John Wiley & Sons Ltd., 2018)We introduce a general method to approximate the convolution of a program with a Gaussian kernel. This results in the program being smoothed. Our compiler framework models intermediate values in the program as random ... -
Procedural Cloudscapes
(The Eurographics Association and John Wiley & Sons Ltd., 2018)We present a phenomenological approach for modeling and animating cloudscapes. We propose a compact procedural model for representing the different types of cloud over a range of altitudes. We define primitive-based field ... -
Procedural Modeling of a Building from a Single Image
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Creating a virtual city is demanded for computer games, movies, and urban planning, but it takes a lot of time to create numerous 3D building models. Procedural modeling has become popular in recent years to overcome this ... -
Example-based Authoring of Procedural Modeling Programs with Structural and Continuous Variability
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Procedural models are a powerful tool for quickly creating a variety of computer graphics content. However, authoring them is challenging, requiring both programming and artistic expertise. In this paper, we present a ... -
Deep Joint Design of Color Filter Arrays and Demosaicing
(The Eurographics Association and John Wiley & Sons Ltd., 2018)We present a convolutional neural network architecture for performing joint design of color filter array (CFA) patterns and demosaicing. Our generic model allows the training of CFAs of arbitrary sizes, optimizing each ... -
Single-image Tomography: 3D Volumes from 2D Cranial X-Rays
(The Eurographics Association and John Wiley & Sons Ltd., 2018)As many different 3D volumes could produce the same 2D x-ray image, inverting this process is challenging. We show that recent deep learning-based convolutional neural networks can solve this task. As the main challenge ... -
Practical Radiometric Compensation for Projection Display on Textured Surfaces using a Multidimensional Model
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Radiometric compensation methods remove the effect of the underlying spatially varying surface reflectance of the texture when projecting on textured surfaces. All prior work sample the surface reflectance dependent ... -
Hair Modeling and Simulation by Style
(The Eurographics Association and John Wiley & Sons Ltd., 2018)As the deformation behaviors of hair strands vary greatly depending on the hairstyle, the computational cost and accuracy of hair movement simulations can be significantly improved by applying simulation methods specific ... -
Sequences with Low-Discrepancy Blue-Noise 2-D Projections
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Distributions of samples play a very important role in rendering, affecting variance, bias and aliasing in Monte-Carlo and Quasi-Monte Carlo evaluation of the rendering equation. In this paper, we propose an original sampler ... -
Semantic Segmentation for Line Drawing Vectorization Using Neural Networks
(The Eurographics Association and John Wiley & Sons Ltd., 2018)In this work, we present a method to vectorize raster images of line art. Inverting the rasterization procedure is inherently ill-conditioned, as there exist many possible vector images that could yield the same raster ... -
Flexible Live-Wire: Image Segmentation with Floating Anchors
(The Eurographics Association and John Wiley & Sons Ltd., 2018)We introduce Flexible Live-Wire, a generalization of the Live-Wire interactive segmentation technique with floating anchors. In our approach, the user input for Live-Wire is no longer limited to the setting of pixel-level ... -
Aura Mesh: Motion Retargeting to Preserve the Spatial Relationships between Skinned Characters
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Applying motion-capture data to multi-person interaction between virtual characters is challenging because one needs to preserve the interaction semantics while also satisfying the general requirements of motion retargeting, ... -
Self-similarity Analysis for Motion Capture Cleaning
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Motion capture sequences may contain erroneous data, especially when the motion is complex or performers are interacting closely and occlusions are frequent. Common practice is to have specialists visually detect the ... -
Real-time Locomotion Controller using an Inverted-Pendulum-based Abstract Model
(The Eurographics Association and John Wiley & Sons Ltd., 2018)In this paper, we propose a novel motion controller for the online generation of natural character locomotion that adapts to new situations such as changing user control or applying external forces. This controller ...