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Olfaction and Selective Rendering
(© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
Accurate simulation of all the senses in virtual environments is a computationally expensive task. Visual saliency models have been used to improve computational performance for rendered content, but this is insufficient ...
Peridynamics‐Based Fracture Animation for Elastoplastic Solids
(© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
In this paper, we exploit the use of peridynamics theory for graphical animation of material deformation and fracture. We present a new meshless framework for elastoplastic constitutive modelling that contrasts with previous ...
Stereo‐Consistent Contours in Object Space
(© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
Notebook scribbles, art or technical illustrations—line drawings are a simplistic method to visually communicate information. Automated line drawings often originate from virtual 3D models, but one cannot trivially experience ...
CLUST: Simulating Realistic Crowd Behaviour by Mining Pattern from Crowd Videos
(© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
In this paper, we present a data‐driven approach to simulate realistic locomotion of virtual pedestrians. We focus on simulating low‐level pedestrians' motion, where a pedestrian's motion is mainly affected by other ...
Tree Growth Modelling Constrained by Growth Equations
(© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
Modelling and simulation of tree growth that is faithful to the living environment and numerically consistent to botanic knowledge are important topics for realistic modelling in computer graphics. The realism factors ...
ARAPLBS: Robust and Efficient Elasticity‐Based Optimization of Weights and Skeleton Joints for Linear Blend Skinning with Parametrized Bones
(© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
We present a fast, robust and high‐quality technique to skin a mesh with reference to a skeleton. We consider the space of possible skeleton deformations (based on skeletal constraints, or skeletal animations), and compute ...
Issue Information
(© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
Data Abstraction for Visualizing Large Time Series
(© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
Numeric time series is a class of data consisting of chronologically ordered observations represented by numeric values. Much of the data in various domains, such as financial, medical and scientific, are represented in ...
CPU–GPU Parallel Framework for Real‐Time Interactive Cutting of Adaptive Octree‐Based Deformable Objects
(© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
A software framework taking advantage of parallel processing capabilities of CPUs and GPUs is designed for the real‐time interactive cutting simulation of deformable objects. Deformable objects are modelled as voxels ...
Interactive Large‐Scale Procedural Forest Construction and Visualization Based on Particle Flow Simulation
(© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
Interactive visualization of large forest scenes is challenging due to the large amount of geometric detail that needs to be generated and stored, particularly in scenarios with a moving observer such as forest walkthroughs ...