Browsing Volume 37 (2018) by Subject "animation"
Now showing items 1-4 of 4
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CLUST: Simulating Realistic Crowd Behaviour by Mining Pattern from Crowd Videos
(© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)In this paper, we present a data‐driven approach to simulate realistic locomotion of virtual pedestrians. We focus on simulating low‐level pedestrians' motion, where a pedestrian's motion is mainly affected by other ... -
Direct Position‐Based Solver for Stiff Rods
(© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)In this paper, we present a novel direct solver for the efficient simulation of stiff, inextensible elastic rods within the position‐based dynamics (PBD) framework. It is based on the XPBD algorithm, which extends PBD to ... -
An Implicit SPH Formulation for Incompressible Linearly Elastic Solids
(© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)We propose a novel smoothed particle hydrodynamics (SPH) formulation for deformable solids. Key aspects of our method are implicit elastic forces and an adapted SPH formulation for the deformation gradient that—in contrast ... -
ProactiveCrowd: Modelling Proactive Steering Behaviours for Agent‐Based Crowd Simulation
(© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)How to realistically model an agent's steering behaviour is a critical issue in agent‐based crowd simulation. In this work, we investigate some proactive steering strategies for agents to minimize potential collisions. To ...