Now showing items 1-4 of 4

    • CLUST: Simulating Realistic Crowd Behaviour by Mining Pattern from Crowd Videos 

      Zhao, M.; Cai, W.; Turner, S. J. (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
      In this paper, we present a data‐driven approach to simulate realistic locomotion of virtual pedestrians. We focus on simulating low‐level pedestrians' motion, where a pedestrian's motion is mainly affected by other ...
    • Direct Position‐Based Solver for Stiff Rods 

      Deul, Crispin; Kugelstadt, Tassilo; Weiler, Marcel; Bender, Jan (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
      In this paper, we present a novel direct solver for the efficient simulation of stiff, inextensible elastic rods within the position‐based dynamics (PBD) framework. It is based on the XPBD algorithm, which extends PBD to ...
    • An Implicit SPH Formulation for Incompressible Linearly Elastic Solids 

      Peer, Andreas; Gissler, Christoph; Band, Stefan; Teschner, Matthias (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
      We propose a novel smoothed particle hydrodynamics (SPH) formulation for deformable solids. Key aspects of our method are implicit elastic forces and an adapted SPH formulation for the deformation gradient that—in contrast ...
    • ProactiveCrowd: Modelling Proactive Steering Behaviours for Agent‐Based Crowd Simulation 

      Luo, Linbo; Chai, Cheng; Ma, Jianfeng; Zhou, Suiping; Cai, Wentong (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
      How to realistically model an agent's steering behaviour is a critical issue in agent‐based crowd simulation. In this work, we investigate some proactive steering strategies for agents to minimize potential collisions. To ...