Browsing Volume 37 (2018) by Subject "Animation"
Now showing items 1-12 of 12
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Aura Mesh: Motion Retargeting to Preserve the Spatial Relationships between Skinned Characters
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Applying motion-capture data to multi-person interaction between virtual characters is challenging because one needs to preserve the interaction semantics while also satisfying the general requirements of motion retargeting, ... -
Collision-Aware and Online Compression of Rigid Body Simulations via Integrated Error Minimization
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Methods to compress simulation data are invaluable as they facilitate efficient transmission along the visual effects pipeline, fast and efficient replay of simulations for visualization and enable storage of scientific ... -
Computational Design of Transformables
(The Eurographics Association and John Wiley & Sons Ltd., 2018)We present a computational approach to designing transformables, physical characters that can shape-shift to take on vastly different forms. The design process begins with a morphological description of an input character ... -
Data‐Driven Crowd Motion Control With Multi‐Touch Gestures
(© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)Controlling a crowd using multi‐touch devices appeals to the computer games and animation industries, as such devices provide a high‐dimensional control signal that can effectively define the crowd formation and movement. ... -
Error Propagation Control in Laplacian Mesh Compression
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Laplacian mesh compression, also known as high-pass mesh coding, is a popular technique for efficiently storing both static and dynamic triangle meshes that gained further recognition with the advent of perceptual mesh ... -
An Explicit Structure-preserving Numerical Scheme for EPDiff
(The Eurographics Association and John Wiley & Sons Ltd., 2018)We present a new structure-preserving numerical scheme for solving the Euler-Poincaré Differential (EPDiff) equation on arbitrary triangle meshes. Unlike existing techniques, our method solves the difficult non-linear ... -
Few-shot Learning of Homogeneous Human Locomotion Styles
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Using neural networks for learning motion controllers from motion capture data is becoming popular due to the natural and smooth motions they can produce, the wide range of movements they can learn and their compactness ... -
FTP-SC: Fuzzy Topology Preserving Stroke Correspondence
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Stroke correspondence construction is a precondition for vectorized 2D animation inbetweening and remains a challenging problem. This paper introduces the FTP-SC, a fuzzy topology preserving stroke correspondence technique, ... -
Motion Sickness Simulation Based on Sensorimotor Control
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Sensorimotor control is an essential mechanism for human motions, from involuntary reflex actions to intentional motor skill learning, such as walking, jumping, and swimming. Humans perform various motions according to ... -
Real-time Locomotion Controller using an Inverted-Pendulum-based Abstract Model
(The Eurographics Association and John Wiley & Sons Ltd., 2018)In this paper, we propose a novel motion controller for the online generation of natural character locomotion that adapts to new situations such as changing user control or applying external forces. This controller ... -
Reformulating Hyperelastic Materials with Peridynamic Modeling
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Peridynamics is a formulation of the classical elastic theory that is targeted at simulating deformable objects with discontinuities, especially fractures. Till now, there are few studies that have been focused on how to ... -
Robust Physics-based Motion Retargeting with Realistic Body Shapes
(The Eurographics Association and John Wiley & Sons Ltd., 2018)Motion capture is often retargeted to new, and sometimes drastically different, characters. When the characters take on realistic human shapes, however, we become more sensitive to the motion looking right. This means ...