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Hierarchical Multi-Layer Screen-Space Ray Tracing
(ACM, 2017)
In this paper we present a method for fast screen-space ray tracing. Single-layer screen-space ray marching is an established tool in high-performance applications, such as games, where plausible and appealing results are ...
Non-Linearly Quantized Moment Shadow Maps
(ACM, 2017)
Moment shadow maps enable direct filtering to accomplish proper antialiasing of dynamic hard shadows. For each texel, the moment shadow map stores four powers of the depth in either 64 or 128 bits. After filtering, this ...