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Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs
(ACM, 2017)
We present a GPU-based ray traversal algorithm that operates on compressed wide BVHs and maintains the traversal stack in a compressed format. Our method reduces the amount of memory traffic significantly, which translates ...
Effective Static Bin Patterns for Sort-Middle Rendering
(ACM, 2017)
To e ectively utilize an ever increasing number of processors during parallel rendering, hardware and so ware designers rely on sophisticated load balancing strategies. While dynamic load balancing is a powerful solution, ...
Interactive Stable Ray Tracing
(ACM, 2017)
Interactive ray tracing applications running on commodity hard- ware can su er from objectionable temporal artifacts due to a low sample count. We introduce stable ray tracing, a technique that improves temporal stability ...