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Hierarchical Multi-Layer Screen-Space Ray Tracing
(ACM, 2017)
In this paper we present a method for fast screen-space ray tracing. Single-layer screen-space ray marching is an established tool in high-performance applications, such as games, where plausible and appealing results are ...
Extended Morton Codes for High Performance Bounding Volume Hierarchy Construction
(ACM, 2017)
We propose an extension to the Morton codes used for spatial sorting of scene primitives. e extended Morton codes increase the coherency of the clusters resulting from the object sorting and work be er for non-uniform ...