Browsing High-Performance Graphics 2017 by Subject "Computing methodologies Ray tracing"
Now showing items 1-2 of 2
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Extended Morton Codes for High Performance Bounding Volume Hierarchy Construction
(ACM, 2017)We propose an extension to the Morton codes used for spatial sorting of scene primitives. e extended Morton codes increase the coherency of the clusters resulting from the object sorting and work be er for non-uniform ... -
Hierarchical Multi-Layer Screen-Space Ray Tracing
(ACM, 2017)In this paper we present a method for fast screen-space ray tracing. Single-layer screen-space ray marching is an established tool in high-performance applications, such as games, where plausible and appealing results are ...