Browsing 36-Issue 5 by Subject "Graphics data structures and data types"
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A Parallel Approach to Compression and Decompression of Triangle Meshes using the GPU
(The Eurographics Association and John Wiley & Sons Ltd., 2017)Most state-of-the-art compression algorithms use complex connectivity traversal and prediction schemes, which are not efficient enough for online compression of large meshes. In this paper we propose a scalable massively ...