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Fast Hardware Construction and Refitting of Quantized Bounding Volume Hierarchies
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
There is recent interest in GPU architectures designed to accelerate ray tracing, especially on mobile systems with limited memory bandwidth. A promising recent approach is to store and traverse Bounding Volume Hierarchies ...
Line Integration for Rendering Heterogeneous Emissive Volumes
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
Emissive media are often challenging to render: in thin regions where only few scattering events occur the emission is poorly sampled, while sampling events for emission can be disadvantageous due to absorption in dense ...
Bayesian Collaborative Denoising for Monte Carlo Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
The stochastic nature of Monte Carlo rendering algorithms inherently produces noisy images. Essentially, three approaches have been developed to solve this issue: improving the ray-tracing strategies to reduce pixel variance, ...
Variance and Convergence Analysis of Monte Carlo Line and Segment Sampling
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
Recently researchers have started employing Monte Carlo-like line sample estimators in rendering, demonstrating dramatic reductions in variance (visible noise) for effects such as soft shadows, defocus blur, and participating ...