Browsing 36-Issue 4 by Subject "> Ray tracing"
Now showing items 1-4 of 4
-
Bayesian Collaborative Denoising for Monte Carlo Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2017)The stochastic nature of Monte Carlo rendering algorithms inherently produces noisy images. Essentially, three approaches have been developed to solve this issue: improving the ray-tracing strategies to reduce pixel variance, ... -
Fast Hardware Construction and Refitting of Quantized Bounding Volume Hierarchies
(The Eurographics Association and John Wiley & Sons Ltd., 2017)There is recent interest in GPU architectures designed to accelerate ray tracing, especially on mobile systems with limited memory bandwidth. A promising recent approach is to store and traverse Bounding Volume Hierarchies ... -
Line Integration for Rendering Heterogeneous Emissive Volumes
(The Eurographics Association and John Wiley & Sons Ltd., 2017)Emissive media are often challenging to render: in thin regions where only few scattering events occur the emission is poorly sampled, while sampling events for emission can be disadvantageous due to absorption in dense ... -
Variance and Convergence Analysis of Monte Carlo Line and Segment Sampling
(The Eurographics Association and John Wiley & Sons Ltd., 2017)Recently researchers have started employing Monte Carlo-like line sample estimators in rendering, demonstrating dramatic reductions in variance (visible noise) for effects such as soft shadows, defocus blur, and participating ...