Browsing EG2017 by Subject "Computational Geometry and Object Modeling"
Now showing items 1-4 of 4
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Mesh SimplificationWith Curvature Error Metric
(The Eurographics Association, 2017)Progressive meshes algorithms aim at computing levels of detail from a highly detailed mesh. Many of these algorithms are based on a mesh decimation technique, generating coarse triangulation while optimizing for a particular ... -
Phong Tessellation and PN Polygons for Polygonal Models
(The Eurographics Association, 2017)We extend Phong tessellation and point normal (PN) triangles from the original triangular setting to arbitrary polygons by use of generalised barycentric coordinates and S-patches. In addition, a generalisation of the ... -
Physically-based Muscles and Fibers Modeling from Superficial Patches
(The Eurographics Association, 2017)We propose a novel approach for the generation of volumetric muscle primitives and their associated fiber field, suitable for simulation in computer animation. Muscles are notoriously difficult to sculpt because of their ... -
State of the Art in Methods and Representations for Fabrication-Aware Design
(The Eurographics Association and John Wiley & Sons Ltd., 2017)Computational manufacturing technologies such as 3D printing hold the potential for creating objects with previously undreamed-of combinations of functionality and physical properties. Human designers, however, typically ...