Now showing items 1-4 of 4

    • Mesh SimplificationWith Curvature Error Metric 

      Michaud, Céline; Mellado, Nicolas; Paulin, Mathias (The Eurographics Association, 2017)
      Progressive meshes algorithms aim at computing levels of detail from a highly detailed mesh. Many of these algorithms are based on a mesh decimation technique, generating coarse triangulation while optimizing for a particular ...
    • Phong Tessellation and PN Polygons for Polygonal Models 

      Hettinga, Gerben J.; Kosinka, Jiri (The Eurographics Association, 2017)
      We extend Phong tessellation and point normal (PN) triangles from the original triangular setting to arbitrary polygons by use of generalised barycentric coordinates and S-patches. In addition, a generalisation of the ...
    • Physically-based Muscles and Fibers Modeling from Superficial Patches 

      Turchet, Fabio; Fryazinov, Oleg; Schvartzman, Sara C. (The Eurographics Association, 2017)
      We propose a novel approach for the generation of volumetric muscle primitives and their associated fiber field, suitable for simulation in computer animation. Muscles are notoriously difficult to sculpt because of their ...
    • State of the Art in Methods and Representations for Fabrication-Aware Design 

      Bermano, Amit Haim; Funkhouser, Thomas; Rusinkiewicz, Szymon (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Computational manufacturing technologies such as 3D printing hold the potential for creating objects with previously undreamed-of combinations of functionality and physical properties. Human designers, however, typically ...