Browsing EG2017 by Subject "Artificial"
Now showing items 1-4 of 4
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AIR: Anywhere Immersive Reality with User-Perspective Projection
(The Eurographics Association, 2017)Projection-based augmented reality (AR) has much potential, but is limited in that it requires burdensome installations and prone to geometric distortions on display surface. To overcome these limitations, we propose AIR. ... -
Robust Blending and Occlusion Compensation in Dynamic Multi-Projection Mapping
(The Eurographics Association, 2017)Using multi-projection systems allows us to immerse users in an altered reality without the need to wear additional head-gear. The immersion of such systems relies on the quality of the calibration which in general will ... -
"Synchronize" to VR Body: Full Body Illusion in VR Space
(The Eurographics Association, 2017)Virtual Reality (VR) becomes accessible to mimic a "real-like" world now. People who have a VR experience usually can be impressed by the immersive feeling, they might consider themselves are actually existed in the VR ... -
Using Activity Led Learning for Teaching Computer Graphics Principles Through Augmented Reality
(The Eurographics Association, 2017)In this paper, an activity-led learning approach is applied to computer graphics students at Masaryk University for the Master's course called "Augmented Reality Interfaces". The scope of this research is to demonstrate ...