Now showing items 21-40 of 45

    • Informative Descriptor Preservation via Commutativity for Shape Matching 

      Nogneng, Dorian; Ovsjanikov, Maks (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We consider the problem of non-rigid shape matching, and specifically the functional maps framework that was recently proposed to find correspondences between shapes. A key step in this framework is to formulate descriptor ...
    • Fully Spectral Partial Shape Matching 

      Litany, Or; Rodolà, Emanuele; Bronstein, Alex M.; Bronstein, Michael M. (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We propose an efficient procedure for calculating partial dense intrinsic correspondence between deformable shapes performed entirely in the spectral domain. Our technique relies on the recently introduced partial functional ...
    • Geometric Stiffness for Real-time Constrained Multibody Dynamics 

      Andrews, Sheldon; Teichmann, Marek; Kry, Paul G. (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      This paper focuses on the stable and efficient simulation of articulated rigid body systems for real-time applications. Specifically, we focus on the use of geometric stiffness, which can dramatically increase simulation ...
    • On Realism of Architectural Procedural Models 

      Beneš, Jan; Kelly, Tom; Děchtěrenko, Filip; Křivánek, Jaroslav; Müller, Pascal (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      The goal of procedural modeling is to generate realistic content. The realism of this content is typically assessed by qualitatively evaluating a small number of results, or, less frequently, by conducting a user study. ...
    • ShapeGenetics: Using Genetic Algorithms for Procedural Modeling 

      Haubenwallner, Karl; Seidel, Hans-Peter; Steinberger, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      In this paper, we show that genetic algorithms (GA) can be used to control the output of procedural modeling algorithms. We propose an efficient way to encode the choices that have to be made during a procedural generation ...
    • Analysis and Controlled Synthesis of Inhomogeneous Textures 

      Zhou, Yang; Shi, Huajie; Lischinski, Dani; Gong, Minglun; Kopf, Johannes; Huang, Hui (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Many interesting real-world textures are inhomogeneous and/or anisotropic. An inhomogeneous texture is one where various visual properties exhibit significant changes across the texture's spatial domain. Examples include ...
    • A Subjective Evaluation of Texture Synthesis Methods 

      Kolár, Martin; Debattista, Kurt; Chalmers, Alan (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      This paper presents the results of a user study which quantifies the relative and absolute quality of example-based texture synthesis algorithms. In order to allow such evaluation, a list of texture properties is compiled, ...
    • Texture Stationarization: Turning Photos into Tileable Textures 

      Moritz, Joep; James, Stuart; Haines, Tom S. F.; Ritschel, Tobias; Weyrich, Tim (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Texture synthesis has grown into a mature field in computer graphics, allowing the synthesis of naturalistic textures and images from photographic exemplars. Surprisingly little work, however, has been dedicated to ...
    • Diffusion Diagrams: Voronoi Cells and Centroids from Diffusion 

      Herholz, Philipp; Haase, Felix; Alexa, Marc (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We define Voronoi cells and centroids based on heat diffusion. These heat cells and heat centroids coincide with the common definitions in Euclidean spaces. On curved surfaces they compare favorably with definitions based ...
    • Decoupled Opacity Optimization for Points, Lines and Surfaces 

      Günther, Tobias; Theisel, Holger; Gross, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Displaying geometry in flow visualization is often accompanied by occlusion problems, making it difficult to perceive information that is relevant in the respective application. In a recent technique, named opacity ...
    • Flow-Induced Inertial Steady Vector Field Topology 

      Günther, Tobias; Gross, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Traditionally, vector field visualization is concerned with 2D and 3D flows. Yet, many concepts can be extended to general dynamical systems, including the higher-dimensional problem of modeling the motion of finite-sized ...
    • Character-Object Interaction Retrieval Using the Interaction Bisector Surface 

      Zhao, Xi; Choi, Myung Geol; Komura, Taku (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      In this paper, we propose a novel approach for the classification and retrieval of interactions between human characters and objects. We propose to use the interaction bisector surface (IBS) between the body and the object ...
    • kDet: Parallel Constant Time Collision Detection for Polygonal Objects 

      Weller, René; Debowski, Nicole; Zachmann, Gabriel (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We define a novel geometric predicate and a class of objects that enables us to prove a linear bound on the number of intersecting polygon pairs for colliding 3D objects in that class. Our predicate is relevant both in ...
    • General Point Sampling with Adaptive Density and Correlations 

      Roveri, Riccardo; Öztireli, A. Cengiz; Gross, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Analyzing and generating sampling patterns are fundamental problems for many applications in computer graphics. Ideally, point patterns should conform to the problem at hand with spatially adaptive density and correlations. ...
    • Interactive Paper Tearing 

      Schreck, Camille; Rohmer, Damien; Hahmann, Stefanie (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We propose an efficient method to model paper tearing in the context of interactive modeling. The method uses geometrical information to automatically detect potential starting points of tears. We further introduce a new ...
    • Sparse Rig Parameter Optimization for Character Animation 

      Song, Jaewon; Ribera, Roger Blanco i; Cho, Kyungmin; You, Mi; Lewis, J. P.; Choi, Byungkuk; Noh, Junyong (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We propose a novel motion retargeting method that efficiently estimates artist-friendly rig space parameters. Inspired by the workflow typically observed in keyframe animation, our approach transfers a source motion into ...
    • Enriching Facial Blendshape Rigs with Physical Simulation 

      Kozlov, Yeara; Bradley, Derek; Bächer, Moritz; Thomaszewski, Bernhard; Beeler, Thabo; Gross, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Oftentimes facial animation is created separately from overall body motion. Since convincing facial animation is challenging enough in itself, artists tend to create and edit the face motion in isolation. Or if the face ...
    • EcoBrush: Interactive Control of Visually Consistent Large-Scale Ecosystems 

      Gain, James; Long, Harry; Cordonnier, Guillaume; Cani, Marie-Paule (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      One challenge in portraying large-scale natural scenes in virtual environments is specifying the attributes of plants, such as species, size and placement, in a way that respects the features of natural ecosystems, while ...
    • Interactive Modeling and Authoring of Climbing Plants 

      Hädrich, Torsten; Benes, Bedrich; Deussen, Oliver; Pirk, Sören (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We present a novel system for the interactive modeling of developmental climbing plants with an emphasis on efficient control and plausible physics response. A plant is represented by a set of connected anisotropic particles ...
    • Design Transformations for Rule-based Procedural Modeling 

      Lienhard, Stefan; Lau, Cheryl; Müller, Pascal; Wonka, Peter; Pauly, Mark (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We introduce design transformations for rule-based procedural models, e.g., for buildings and plants. Given two or more procedural designs, each specified by a grammar, a design transformation combines elements of the ...