Search
Now showing items 1-3 of 3
Simulation-Ready Hair Capture
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
Physical simulation has long been the approach of choice for generating realistic hair animations in CG. A constant drawback of simulation, however, is the necessity to manually set the physical parameters of the simulation ...
Real-Time Multi-View Facial Capture with Synthetic Training
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
We present a real-time multi-view facial capture system facilitated by synthetic training imagery. Our method is able to achieve high-quality markerless facial performance capture in real-time from multi-view helmet camera ...
Enriching Facial Blendshape Rigs with Physical Simulation
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
Oftentimes facial animation is created separately from overall body motion. Since convincing facial animation is challenging enough in itself, artists tend to create and edit the face motion in isolation. Or if the face ...