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Practical Capture and Reproduction of Phosphorescent Appearance
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
This paper proposes a pipeline to accurately acquire, efficiently reproduce and intuitively manipulate phosphorescent appearance. In contrast to common appearance models, a model of phosphorescence needs to account for ...
General Point Sampling with Adaptive Density and Correlations
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
Analyzing and generating sampling patterns are fundamental problems for many applications in computer graphics. Ideally, point patterns should conform to the problem at hand with spatially adaptive density and correlations. ...
Analysis and Controlled Synthesis of Inhomogeneous Textures
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
Many interesting real-world textures are inhomogeneous and/or anisotropic. An inhomogeneous texture is one where various visual properties exhibit significant changes across the texture's spatial domain. Examples include ...
Spatial Adjacency Maps for Translucency Simulation under General Illumination
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
Rendering translucent materials in real time is usually done by using surface diffusion and/or (translucent) shadow maps. The downsides of these approaches are, that surface diffusion cannot handle translucency effects ...